You must claw your way out of a maddeningly nightmarish prison.
Description:
An enchanted pedestal is all that stands between you and freedom. By placing gold upon the pedestal, it will trigger a magical lock, allowing you to leave the dungeon. So, gold and an enchanted pedestal is all that stands between you and freedom. The gold is hidden deep inside the rooms at the far end of these labyrinthine tunnels. So, labyrinthine tunnels, gold, and an enchanted pedestal is all that stands between you and freedom. Oh, also, there are loads of locked doors between here and the rooms at the far end of the tunnels, and the rooms are guarded by unfathomable hell-creatures, and coincidentally, ridiculously large amounts of gold are needed to trigger the pedestal. So, unfathomable hell-creatures, locked doors, labyrinthine tunnels, ridiculously large amounts of gold, and an enchanted pedestal are all that stands between you and freedom. Good luck.
You must claw your way out of a maddeningly nightmarish prison.
Description:
An enchanted pedestal is all that stands between you and freedom. By placing gold upon the pedestal, it will trigger a magical lock, allowing you to leave the dungeon. So, gold and an enchanted pedestal is all that stands between you and freedom. The gold is hidden deep inside the rooms at the far end of these labyrinthine tunnels. So, labyrinthine tunnels, gold, and an enchanted pedestal is all that stands between you and freedom. Oh, also, there are loads of locked doors between here and the rooms at the far end of the tunnels, and the rooms are guarded by unfathomable hell-creatures, and coincidentally, ridiculously large amounts of gold are needed to trigger the pedestal. So, unfathomable hell-creatures, locked doors, labyrinthine tunnels, ridiculously large amounts of gold, and an enchanted pedestal are all that stands between you and freedom. Good luck.
From the makers of Dungeon! Escape! comes Whale Escape! You and your party has been swallowed by a whale. There, there. It happens to the best of us. You must make your way through the whale's treacherous digestive tract while combating the enemies it's swallowed to fight you. Make your way chamber by chamber through the whale's bounteous organs until you emerge to your ultimate decision: will you forgive the whale? Or will you crawl from its cloaca and stab it in the back? The decision is yours. This will be as unscientific as it will be entertaining. And that's a promise.
The Killer Klownz, a small street gang known more for drunken rowdiness than organized crime, have been wreaking havoc around the city with high tech weaponry. The Argonauts decide to investigate.
The Killer Klownz, a small street gang known more for drunken rowdiness than organized crime, have been wreaking havoc around the city with high tech weaponry. The Argonauts decide to investigate.
The Killer Klownz, a small street gang known more for drunken rowdiness than organized crime, have been wreaking havoc around the city with high tech weaponry. The Argonauts decide to investigate.
They're bold! They're brave! They're in dire need of therapy! Does USA's newest super team, GOAT, have what it takes to make a name for themselves or will their internal struggles drag them down!
Description:
They're bold! They're brave! They're in dire need of therapy! America's newest team, GOAT, has their share of problems, but their hearts are in the right place. They are young, they are powerful and they are ready to rule, but what does it really take to put on a mask and put yourself out there? Are they just hiding their true identities, or burying their real problems behind blazing blasts and mighty fists? And if they ever get their act together, how do you compete with the world's greatest heroes, the illustrious Noble Company? This is the 1st of 2 rounds. Role-playing stressed!
It's summer 1983. Delta Flight, Canada's most junior super-team is about to venture into a hidden land of wonders in pursuit of a villain and her dangerous hostage. Role playing stressed.
Description:
Journey to Nowhere. It's summer of 1983. Delta Flight, Canada's most junior super-team had been enjoying a weekend getaway at a prestigious hotel along the St. Lawrence Seaway that dates back to before American Revolution: The Hotel Palliard, known for Its relaxing setting which some people claim helps heal the sick and comfort the aged. Then things turned dark. A woman with powers of her own takes a hostage who is a living portal which allows all too familiar shadow creatures to enter our world. It seems that there is a hidden land of wonders beneath the hotel and she wants to gain the power contained there. As shadow demons pour forth to menace our world, the heroes must follow the villain to stop them at their source. It’s action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.