32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape army that MUST include a Unique Dragon Hero and does not exceed 24 hexes. Players can win by destroying or "gaining control of" their opponent's highest points valued Dragon. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top three finishers
Players qualify in Day 1 event, 16 positions. Single elimination with consolation match. Qualifying players will be notified of the point total prior to this event. Players bring their pre-drafted Heroscape army from Day 1 with reinforcements. Reinforced army can not exceed 24 hexes. The tournament is played in 75 minute rounds using 3rd edition rules. Trophies and prizes will be awarded to the top 4 finishers. All Day 2 players receive a prize.
32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 400 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same world. (Earth, Feylund, Valhalla, Marr, etc..) For the purposes of this event, Warden 816 will be from Alpha Prime. The tournament is played in one hour rounds. Prizes awarded to the top three finishers.
64 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 500 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same Valkyrie General. The tournament is played in one hour rounds using 3rd edition rules. The highest ranked player for each General class wins prizes.
32 positions. Single elimination. Players bring order markers, wound markers, dice, cards, and a pre-drafted 500 point Heroscape (no Marvel) army that includes only Unique Heroes. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top 4 finishers.
32 positions. Single elimination. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape (no Marvel) army that MUST include a Large/Huge Unique Hero and does not exceed 24 hexes. Players can win by destroying or "gaining control of" their opponent's highest points valued Large/Huge Hero. The tournament is played in one hour rounds using 3rd edition rules. Prizes awarded to the top 4.
War of the Valkyrie Generals! Open to all players. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 520 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same Valkyrie General. The tournament is played in one hour rounds. The highest ranked player for each Valkyrie General wins prizes.
All out War! Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 480 point Heroscape (no Marvel) army that does not exceed 24 hexes. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 480 point Heroscape (no Marvel) army that does not exceed 24 hexes. Each player will have a Glyph to defend. Players can win by ending a turn with one of their figures unengaged and on the opponent’s Glyph. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.