It's the gala event of the year, and you don't want to miss it. Once a year the Ven descend upon Gen Con for a night of romance, mystery, revenge, and tragedy.
Nobles scheme to plunge the Seven Kingdoms into war. Will you thwart the plot, or join the conspirators? Choose carefully, for in the game of thrones, you win or you die...
Description:
This game seeks to recreate the skullduggery and intrigue of George R.R. Martin's Song of Ice and Fire series using a simplified version of John Wick's rules. Easy rules taught, role-playing and troublemaking encouraged.
You are invited to visit the haunted ruins of Alargo and take part in a uniquely Ven ghost story.
Description:
Ten years ago Alargo went silent. The Marquis of the land, Moryandal Mwrr, was renown for delving into the blackest of black sorcery and many said his pursuit of knowledge finally unmade him. The Blooded bordering Alargo moved swiftly to capture his lands but every man they sent across the border vanished without a trace. Then the invites began to appear. No couriers delivered the notes, they just appeared nailed to the doors of various Blooded across Shanri. An invitation to speed a week at Castle Obsidia, penned in Moryandal Mwrr’s own hand. An invitation too tempting for any of the invited to even consider declining.
Your Count has finally ended his mourning after the death of his first wife. Now, he is looking for another suitable Spouse. He expects you, His Barons, to find her at The Party being hosted at Castle D'umbro. Good luck.
Your Count has finally ended his mourning after the death of his first wife. Now, he is looking for another suitable Spouse. He expects you, His Barons, to find her at The Party being hosted at Castle D'umbro. Good luck.
You are a ven, a member of an ancient race fueled by the Blood Opera, love, and revenge. You've been invited to a ball where you'll meet allies, enemies, and perhaps your death.
A dark well has opened at the edge of your Count's lands. Since he is away at the Senate it has fallen to you, his 'trusted' advisors and vassals to resolve this matter before his return. Although deep in Winter, your master is cunning and cruel. No one dares to ignore a threat (or opportunity)... you must learn what the growing shadow represents at all costs.