It's going to be a few years before the state releases you & your comrades. Just before walking through the sally port, there was a short-lived moment of peace: Finally, you can take a breather.
Description:
It’s going to be a few years before the state releases you and your comrades. Just before walking through the sally port, there was a short-lived moment of peace: Finally, you can take a breather. Finally, a break from having to look over your shoulder to watch the shadows for what they really hide. Finally, the only thing you have to worry about is dropping the soap! Unfortunately, there is no rest for the wicked, and there will be many more sleepless nights ahead. You’re not sure how they got the monsters in, but you can feel them. They are here, and now they need to be dealt with as quickly as possible before they realize what you are. Unfortunately, you don’t have the normal “tools of the trade” with you. Happy shanking.
Part of a massive 2-stage tournament with multiple storytellers! Somehow word has gotten out as to where & when Dracula will make an appearance.
Description:
This is part of a massive 2 stage tournament with multiple storytellers! This is the first round of a two round tournament game. You do not have to play in the second to play in the first. Somehow word has gotten out as to where and when Dracula will make an appearance. A task force has been formed, and your cell has been tasked with going after Vlad Tepes. If you are successful, you will break the back of the Ordo Dracul. Come join The Wrecking Crew in this sweeping story as 6 cells of Hunters storm London in search of Dracula himself. This event will be a massive 36 person multi-storyteller Hunter: The Vigil game. Bring your own 45 point characters or play a pre-generated character.
Somehow word has gotten out as to where and when Dracula will make an appearance. In round one a group of heroic Hunters stormed the meeting and the leeches lay bleeding. Next is the great Dragon himself. Tonight Dracula dies! Come join The Wrecking Crew for the stunning conclusion of Operation St. Germaine. Bring your own 45 point characters or play a pre-generated character.
Your cell has been tasked with investigating and retrieving the cause of a spike in the supernatural activity in and around the ASU ART MUSEUM in Tempe, AZ.
It seems to you and your cell, that Hunters are popping up everywhere. A small army is forming under the leadership of the Union. The Union's charismatic leader promises a monster free city, and plans to use this army of Joe the plumbers and Jane Housewives to make it a reality. What could go wrong?
Often, old buildings are thought to be haunted. To the every day man or woman has no idea what causes an old structure to creak and whine with its age, so they make up stories to entertain and frighten one another. Sometimes, there's nothing to worry about and sometimes there is... but sometimes, there is.