Come play this new, exciting multiplayer format. Players use a single shared deck & adventure out with their company of characters to collect items, allies, & factions.
Description:
No need to bring your own deck. All cards are provided.
Come relive some of that old magic! Each player will receive 1 starter & 6 boosters from various expansions to build their deck. 3 rounds & prizes at the end.
Come play this new, exciting multiplayer format. Players use a single shared deck & adventure out with their company of characters to collect items, allies, & factions.
Description:
No need to bring your own deck. All cards are provided.
Come relive some of that old magic! Each player will receive 1 starter & 6 boosters from various expansions to build their deck. 3 rounds & prizes at the end.
Come play this new, exciting multiplayer format for the old MECCG game. Players use a single shared deck & adventure out with their company of characters to collect items, allies, & factions.
Come relive some of that old MECCG magic! Each player will receive 1 starter & an assortment of boosters to build their deck. 3 rounds & prizes at the end.
Come play this new, exciting multiplayer format for the old MECCG game. Players use a single shared deck and adventure out with their company of characters to collect items, allies and factions.
Description:
ARDA mimics the sealed deck experience, but with more than 600 carefully selected cards, ARDA is never the same game twice.
Come relive some of that old MECCG magic! Each player will receive 1 starter and an assortment of boosters to build their deck. The tournament will have 4 rounds and prizes at the end.
Come play this new, exciting multiplayer format for the old MECCG game. Players use a single "shared deck" and adventure out with their company of characters to collect items, allies and factions.
Description:
Are you a fan of MECCG, or just a beginner wanting to learn more? Come play this new, exciting multiplayer format. All players use a single "shared deck" and adventure out with their unique company of characters to collect items, allies and factions. ARDA mimics the sealed deck experience, but with more than 600 carefully selected cards, ARDA is never the same game twice.
A quick and easy way to get your MECCG on. Every player plays a preconstructed Challenge Deck in a 1 deck Swiss-style tournament. Decks provided. Council of Lorien sanctioned.
Come join us for a convention staple: the MECCG hero sealed tournament. For the entry fee, you'll receive 1 ME:TW starter and 4 hero boosters of your choice. You know you need more Havens and Cram. 1 deck Swiss tournament. Council of Lorien sanctioned.
For those who don't make it to the finals for the North American Championships, we're running a ME:LE booster draft tournament. Players will draft one ME:LE starter and 2 ME:LE booster packs. 1 deck Swiss tournament. Council of Lorien sanctioned.
The Middle-earth CCG North American Championships are back at GenCon! This is the qualifying round, with the finals played on Sunday. Come play for prequalification to MECCG Worlds and a gold One Ring replica. 2 deck, general opponent Swiss tournament. Council of Lorien sanctioned.
This is the final round for the Middle-earth CCG North American Championships. The top four players from Friday's tournament will advance to this round. 2 deck general opponent round-robin format. Council of Lorien sanctioned.
Two deck general opponent tournament, using CRF 15.1, except Doors of Night is considered in play at all times, and Gates of Morning and Skies of Fire cannot be played. Council of Lorien Sanctioned.
This will be the first part of the MECCG North American Championship. It will be a general opponent two deck competition based on the Council of Elrond rules. No requirements for entry beyond a working knowledge of the game. Prizes provided. A $6 entry fee collected on site.
This will be the first part of the MECCG North American Championship. It will be a general opponent two deck competition based on the Council of Elrond rules. No requirements for entry beyond a working knowledge of the game. Prizes provided. A $6 entry fee collected on site.
Learn to play Middle Earth the CCG based on Tolkien's timeless works.This will be an event for people just learning or looking to brush up on their rules knowledge. No experience or cards necessary, supplies will be provided.
This will be an event for only hero decks, two deck format. All cards legal for use by hero decks are useable. Uses Council of Elrond rules. Prizes provided. $3 entry fee collected on site.