Horizon fell, the Traditions were in a shambles. The Technocratic Union weathered the storm only marginally better. A New Horizon council is meeting, right under your noses, but treachery is afoot.
Description:
The New Horizon Council is meeting, and not in their secluded playground in the Alps. The convocation is happening in the heart of Austin Texas, a stronghold of both Traditionalist and Union powers. The choice has confused many, and there is no great consensus among the awakened about the decision. Your cabal is deeply entrenched in the awakened community of Austin, and you know just how many cracks there are in that community. The council has been without leaders for nearly 15 years, and now they are opening a door to a new age in one of the most dangerous settings imaginable. There will be many who wish to sabotage this effort, and your avatars whisper to you in the moments between clarity that you have a role to play, but you don't yet know what that role is.
Your Cabal has been given the Blueprints to a building that can turn the tide of the war back in your favor.
Description:
They have one. What else is there to say. The day was just a short time away. Logic and Science rule the world and Tradition Mages are hunted down and silenced. Your cabal is a small pocket resistance who is holding out hope. You have been told there is a way to set all this right. A Technocratic invention that can reset all of this. You have been given the plans of where it is located. At what cost are you willing to go?
After the rebellion a new leadership has taken over Madison. Can they prove the Nephandi corruption that plagued their city has been cured?
Description:
The creation of a Pact between Mages, Vampires, Werewolves, and Hunters of Madison has recently been formed and it hasn’t been a smooth ride. An official meeting of the Gahara Pact has been set to vote on a charter for this fragile alliance. Will the Nephandi be able to take advantage of the infighting and destroy the alliance before it had time to really form? This is a game that focuses on role playing and politics. We have created custom rules using the D10 system to help enrich your political actions. Four Gen Con events will be running concurrently in the same room. Actions at one table will impact circumstances at another. Players will be given a premade Mage character with a full background history, stats, and a goal set. Please make sure to contact us ahead of time to pick your character.