Madison is under siege from a dark force known only as the Nameless. Play as one of Madison's Council of 10. Can your magic save Madison from the Nameless or does its corruption run too deep?
Description:
An alliance of Mages, Vampires, Werewolves and Hunters has been created to fight the Nameless in Madison. However, things have gotten off to a rocky start. The Mage’s leader has been outed as a Nephandi Spy. The Vampires are under the control of the Ventrue. The Werewolves are backing a Gangrel rebellion. Now the barrier protecting Madison has been sabotaged and the Sabbat, Nephandi, Black Spiral Dancers and a horde of Zombies are sieging the city. The Mage game focuses on politics, intrigue and epic level magic. Players will be given a premade Mage character with a full background history, stats, secrets and a goal set. Four Gen Con events will be running concurrently in the same room. Players will be able to interact with the other tables during the event’s downtimes. Please contact us via Facebook or email to pick your character.
The technocracy is planning on starting a war by launching a missile and blaming it on America. You are part of a small group who has been assigned to make sure the missile doesn't launch.
Project Invictus built your Amalgam. You work tirelessly to purge corruption from the Union. You believe in your leaders, but eventually someone's going to notice, maybe they already have.
Description:
Your Amalgam was crafted by the highest ranking members of Project Invictus. You have been rooting out corruption within the Technocratic Union with unbelievable speed and efficiency. The thing is, maybe success is coming a little bit too easily. The Amalgam is starting to get worried that the wrong people will notice your efforts, and that a visit to Room 101 may be in your futures. There are things worse than Room 101, ways to make wayward Technocrats just disappear. Some of the statistical models about your upcoming mission are. . . quirky and not in the statistically inevitable sort of way. Something is wrong, but when the Union tells you to jump, you don’t talk back. Will any of you return from what lies ahead of you?