It is the spring of 1794, Paris, France. The Terror of the people's revolution has shifted into full gear & the headsman's axe falls as sure as the ticking of a clock.
Description:
It is the spring of 1794, Paris, France. The Terror of the people's revolution has shifted into full gear, and the headsman's axe falls as sure as the ticking of a clock. The Place de la Revolution has become a gathering ground for the Libertines to watch the members of the Diamond Orders get their due. Now the imprint of this violence is taking its toll in a manner unforeseen. An old enemy has resurfaced, and threatens the delicate balance that will give birth to the People's Republic.
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security & innocent lives
Description:
The OAA has learned that a foreign operative is about to leak evidence of the supernatural to the press. Can you stop him and recover the information he stole before another government snatches him?
Meet The Way Home Cabal: a team of Mages, who specialize in missing persons, as they solve this case of a missing lover starting with her mysterious awakening that may hold all the answers.
Description:
There are plenty of things in the world that cause people to disappear: mental illness, a crazy-ex who can’t take a hint, a violent stranger, or a strange accident. In this city when something or someone goes missing under bizarre circumstances, The Way Home Cabal are who you call. In this case, a newly awakened Acanthus, Scheherazade (or Shey for short) was close to the end of her Mystery Play Awakening when her boyfriend suddenly vanished. Join these mages as they try to sort through the blurred lines of fact and fiction to solve the mystery before it’s curtains for them all.
A recent excavation site had the university really excited. It would be even more excited if the people who discovered the site hadn't disappeared without a trace, along with the information.
Description:
A recent excavation site had the university really excited. It would be even more excited if the people who discovered the site hadn’t disappeared without a trace, along with the information about the location. Even though it was in the news, nobody can seem to recall where it was located, if they can remember anything about it at all. *All characters can only use rules from the core WOD book and Mage: The Awakening Run by The Wrecking Crew and The Dead Gamers Society.
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security & innocent lives.
Thorn Bird Crossover Part 4 of 4: Let Them Eat Cake
Summary:
For the past 2 decades, your cabal has worked revolutionary ideas & sentiment towards 1 goal: the destruction of your enemy. Now, things are out of hand. What will you do?
Description:
It is August of 1792 A.D. For the past two decades, your cabal has carefully directed the flow of revolutionary ideas and sentiment towards one goal: the destruction of the reigning Silver Ladder cabal of Paris, the Argentum Vivum. Somehow, things got a little out of hand. Now, Paris is in flames, the monarchy has fallen, and peasants howl for blood in the street. Something has taken control of the delicate political latticework you have constructed and used it to tear the country apart. But who (or what) is behind it, and how can it be stopped before Paris – and all of France – burns? Please send any characters for approval to mikenihonde@yahoo.com with the subject line “Mage Character” by June 15th. Run by The Wrecking Crew and The Dead Gamers Society.
You are a character in a film noir setting. A mysterious shipment of antiquities has been burgled & you are on the case.
Description:
You are a character in a film noir setting. A mysterious shipment of antiquities has been burgled and you are on the case. You can wield the powers of the infinite, be a crooked cop who sees things others don't or simply be a plucky young reporter. In the World of Darkness, there is no telling which is more powerful. If this game looks interesting to you, feel free to shoot me a message and I'll customize a character for you. Otherwise, pregens will be provided.
The shipyards were never a place to hang out after dark, but recently people have gone missing. It has gotten so bad that people are refusing to go to work.
Description:
Pre-gens Provided: Yes, or bring your own Mortal with 80XP for law enforcement and 65 XP for other concepts (Corebook and Second Sight only)
The shipyards were never a place to hang out after dark, but recently many people have gone missing in their environs. It has gotten so bad that people are refusing to go to work, which could severely hamper the Houston economy in the coming weeks. Police have found pools of blood, but were unable to determine whether it belonged to any of the victims.
Rising in the society of Mages requires patience & years of work, unless you gain entry to a powerful Cabal. You have an invitation in your hands to join the "True Masters of the Magic"
It seems like more people are getting into the spirit this year. Lots of parties, costumes, & (of course) candy. Problem is, people are beginning to get a little weird.
There has been an uneasy peace in the city for centuries amongst the various supernatural factions. That all changed when the entire Consilii vanished.
Description:
There has been an uneasy peace in the city for centuries amongst the various supernatural factions. That all changed yesterday, when the entire Consilii vanished, and the city erupted into violence. Can you and your Cabal figure out what happened before all-out war begins with the theriomorphs and undead?
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security & innocent lives.
When the St. Monica club burns down, the few survivors tell of strange dreams of tall towers silhouetted by light. Are these survivors waking up from the Lie...or is something more sinister at work?
A group of mages finally has a lead on how to find a serial killer who's been hunting the Awakened community for years. Do you dare face the Inquisitor?
Description:
The serial killer known as the Inquisitor has been haunting the Awakened community for years, hunting mages with a magical sword that is believed to have driven him mad. One group of mages finally has a solid lead on how to locate him. The plan is to track him down, put an end to the threat once and for all, and lock the sword away where it can't hurt anyone else again. Do you dare face the Inquisitor? Note: This game will be using a house ruled partial update the God-Machine Chronicle.
Some apostates in a small town called Coventry haven't checked in for a while & are not answering their phones or emails. The problem is neither are the sleepers.
Description:
Some apostates in a small town called Coventry haven't checked in for a while and are not answering their phones or emails. This would normally be a moot point for your Concilium as it’s just an informal check-in. What has the awakened slightly concerned is that any known Sleeper also living in this Podunk town isn't answering either. Assuming the job is busy work, they’ve decided to have some rookies get their magical feet wet and have selected your cabal for the road trip. Once there, the town gives your cabal a bit of a challenge: it is empty and silent, just the shell of a town with no citizens. Where did they all go and why?
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security and lives of innocents.
The U.S. uses its power militarily, economically, & magically. It leaves the last to the Office of Arcane Affairs. Take the role of agents choosing between national security and lives of innocents.
In Salt Lake City, vampires have always behaved themselves. They keep a low profile, blend in with the crowd, and never leave a trail of bodies behind. That is, until now.
Welcome to the World of Darkness. You have recently awakened to the powers that set you apart from the rest of man kind. Only recently have you realized the possibilities. Leave the politics behind as you venture into the unknown with a few other newly Awakened.
Welcome to the World of Darkness. You have recently awakened to the powers that set you apart from the rest of man kind. Only recently have you realized the possibilities. Leave the politics behind as you venture into the unknown with a few other newly Awakened.
Some mortals know the truth behind the shadows in the World of Darkness. Come join the team as a few like minded citizens come together to defeat yet one more monster. This team must once again save an innocent (?) and hide the Truth of the monsters of the world.
Some mortals know the truth behind the shadows in the World of Darkness. Come join the team as a few like minded citizens come together to defeat yet one more monster. This team must once again save an innocent (?) and hide the Truth of the monsters of the world.
He isn't human, you know that for certain. And he fills you with such revulsion... but why? How can he survive out here, in the middle of this putrid wasteland? Is he alive, or is he truly a ghost? You can answer these questions, if you look long enough at the Ghost of Galveston. And those answers might just save your life.