The Knower of All Things is kidnapped. Strange tracks lead into the wilderness. The bravest warriors must rescue their tribe's seer. Can you survive the lethal hazards that lie in your path?
Description:
The Knower of All Things is lost! Kidnapped in the dead of night, the fate of the tribe's sage and seer is unknown, but strange tracks lead into the wilderness beyond the clan's hunting grounds. It now falls upon the shoulders of the bravest and fiercest warriors to rescue the Knower of All Things before he succumbs to whatever grisly fate his abductors have in store for him. Can you survive the lethal hazards that lie between you and the sage's salvation?
Two of the fabled Captains' Rings have been discovered by a mutant explorer! You are one of several groups vying for the ring & must rely on persuasion, trickery, or violence to obtain it.