While undergoing the Rite of Passage, you & your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a mile-wide garden.
Description:
While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive the "Assault on the Sky Tower."
Masses of dispossessed refugees have begun to flood your hot house jungle village, all telling the tragic tale of a conquering horde of savage warlords armed with magic boom sticks.
Description:
Masses of dispossessed refugees have begun to flood your hot house jungle village, all telling the tragic tale of a conquering horde of savage warlords armed with magic boom sticks. The invaders claim to follow one of the Ancient Ones from before the Great Disaster - the great and powerful god ATOZ. The tribal elders of your village have elected to send you and your 2nd-level mutant friends out on a scouting mission, a mission that will involve stealth, cunning, and luck - as you seek out the power behind "The Warlords of ATOZ." Come get a sneak preview of the new game.
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level funnel. Whisked away from your hothouse jungle home by a Tube-Thing, you find an sky tower of the Ancient Ones surrounded by miles of suspiciously well-tended parkland. What could go wrong?
Description:
While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive!
A Level 1 scenario. When a star falls, your tribal elders are of one mind: this is the prophesied return of the Ancient Ones. Your job is to go out & greet your ancestor-gods & live to tell the tale.
A Lvl 3 scenario. A new force menaces your hothouse jungle home, the savage Warlords of the great god ATOZ. Can you get past 100s of warlords, infiltrate his floating temple, & live to tell the tale?
Upon returning from a recent hunt you learn that the village elder has been abducted. Ignoring the risks, you set off on the biggest hunt of your lives, in a place no one has dared to ever venture.
Description:
Your return from your party’s most recent hunt would normally be greeted by the warm smiles and cheer of your fellow tribe, but upon arriving safely home only fear and chaos fill the air. One of your beloved village elders was abducted several days ago. Subtle clues all lead back to an area fraught with hazards and creatures so dangerous it is avoided by anyone with even a semblance of intelligence. Knowing full well the risks of the mission at hand you bravely set out on what might possibly be the greatest hunt of all.
A 0-level character funnel adventure. Kidnapped & enslaved by mutant ant-men, can you defeat and escape from the minions of a gigantic hive-queen cybernetically linked to a chaotic AI?
Description:
Your Level-0 mutant tribesmen are shocked to regain consciousness with no memory of how they came to be in a gigantic insect hive hundreds of miles north of their homelands, laboring as drone-slaves of the savage ant-men. In an adventure taking place beyond the Great Radiation Barrier, where an insect revolution has taken place, the PCs must contend with insect mega fauna and sinister artificial intelligences — all before facing the ominous Overmind: a building-sized insect queen cybernetically linked to a chaotic AI. This is a Level-0 character funnel adventure for a new post-apocalyptic mutation-infused role-playing game! Be among the first to play this new game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A 0-level mutant-character tournament. A glow storm opens up a chasm under your village that leads to an ancient holographic historical archive. Can you survive long enough to plumb its marvels?
Description:
Last night’s fierce glow storm and accompanying earthquake are not unheard of events in the oral traditions of your tribe. But the gaping maw in the ground that leads down to the ancient holographic historical archives that your village was built on top of was unexpected. The tribal elders ask for volunteers to investigate, and that means that you and your fellow Level-0 mutants are going on a grand tour of ages past, as you loot fabulous ancient artifacts while trying to survive the very historical events that led to the Great Disaster. Be among the first to play this new post-apocalyptic mutation-infused role-playing game!
A new force menaces your hothouse jungle home - the savage Warlords of the great god ATOZ. Can you get past hundreds of warlords, infiltrate his floating temple, & live to tell the tale?
Description:
Masses of dispossessed refugees have begun to flood your hot house jungle village, all telling the tragic tale of a conquering horde of savage warlords armed with magic boom sticks. The invaders claim to follow one of the Ancient Ones from before the Great Disaster - the great and powerful god ATOZ. The tribal elders of your village have elected to send you and your 3rd-level mutant friends out on a scouting mission, a mission that will involve stealth, cunning, and luck - as you seek out the power behind The Warlords of ATOZ.
A star has fallen into the coastal ruins! Can the youth of your tribe fight through glowing ruins & outsmart rival tribes to win technology & glory? This a hex-craw funnel for beginners.
Description:
In this funnel, human or mutant tribes-people must travel from the safety of their homes to seek out the technology of the sky people. 0 level pre-generated characters will be provided, and players will have to use their daring, teamwork and wits to outsmart rival tribes, glowing ruins, and other dangers to win technology and glory for their tribe. This funnel involves choosing relative risks while also racing against the clock and a rival tribe.
For generations tales of a lost med lab have run through your village. The stockpile of supplies has been controlled by of a tribe of enhanced manimals. Now may be the best time to loot the facility.
Description:
For generations stories of a medical facility of the Ancient Ones have run through your village. . Unfortunately, the stockpile of medical tech has been under the control of The Experimented, a tribe of biomedically-enhanced manimals. Scouts have reported the possibility of an internal conflict arising amongst The Experimented! The bionically-evolved Enhanced have revolted against the hyper-intelligent White Mice. Now may be the perfect opportunity to join with your 2nd-level compatriots to infiltrate and loot the Domain of the Experimented.
With an unsettling combination of eager anticipation & uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage.
Description:
With an unsettling combination of eager anticipation and uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage. your parents and extended families embrace you for what may be The last time. you pat your slung leather pouch full of jerked roxen meat and your overfull water skin, making sure it’s all there, As you cradle The flint dagger carried in a thigh-bound sheath.
Inaccessible for over 20 Teller lifecycles, the Elepor Monolith is now open after a powerful storm. The 1st Seeker team entered 9 days ago & has not returned. What will your team find?
Description:
The Elepor Monolith has kept its secrets for centuries; no apparent way inside has ever been discovered, despite the most incredible weapons and tools to touch its cold, hard surface. Weeks ago, lightning struck the structure more than once... and then the opening appeared. A four-life Seeker team was sent in, but no one has yet to return. The possibility for finding artifacts of the Ancient Ones inside is just too great to ignore, so another, larger Seeker Team has gathered at the opening. What secrets lie within? And will you survive to share them?
A new island has arisen in the Monster Sea as you & your mutant friends paddle out to find clues to the origins of the Great Disaster & face invaders from the Ultradimension.
Description:
A Death Wave nearly washes away your jungle village, and that’s the least of your worries. A new, strange island has arisen in the Monster Sea. At the behest of the Exalted Crone, you and your friends paddle out to seek retribution and regain the honor of your tribe. You’re ready for any mutations you might meet, but are you ready for invaders from the Ultradimension?
Among the black mountains where smart metal beings still fight a long forgotten war with the perverted beasts that have sought shelter in the wilderness, you discover the truth behind the holy order.
Description:
A pilgrimage to the monastery of The Holy Medicinal Order for repairs to your tribes’ medi-bot begin to go horribly wrong as you discover that all is not as it seems. Among the black mountains where smart metal beings still fight a long forgotten war with the perverted beasts that have sought shelter in the wilderness, you discover the truth behind the holy order and its bloody ultimate fate.
A 0-level char funnel. Whisked away from your hothouse jungle home by a Tube-Thing, you find an intact sky tower of the Ancient Ones surrounded by miles of well-tended parkland. What could go wrong?
Description:
While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive the “Assault on the Sky Tower.”
As worshippers of Pacifica, you have long avoided contact with the Xalot people to the north for their heretical worship of the Sef. All that is about to change as they call for your aid.
Description:
Some trade is normal among all the peoples of the Great Island, but as worshippers of Pacifica, the Drowned God, you have long avoided prolonged contact with the Xalot people to the north for their heretical worship of the Sef. You are surprised when a large number of their people stream into your village, hurt and confused. Their gods have grown angry and stolen their young and the survivors seek your aid in their retrieval. In recompense they offer the village elders a powerful artifact of the ancients. Will you answer the call to save these children of a lesser god and if you do, what wonders (or horrors) will be revealed in the darkest parts of the ocean?
As worshippers of Pacifica, you have long avoided contact with the Xalot people to the north for their heretical worship of the Sef. All that is about to change as they call for your aid.
Description:
Some trade is normal among all the peoples of the Great Island, but as worshippers of Pacifica, the Drowned God, you have long avoided prolonged contact with the Xalot people to the north for their heretical worship of the Sef. You are surprised when a large number of their people stream into your village, hurt and confused. Their gods have grown angry and stolen their young and the survivors seek your aid in their retrieval. In recompense they offer the village elders a powerful artifact of the ancients. Will you answer the call to save these children of a lesser god and if you do, what wonders (or horrors) will be revealed in the darkest parts of the ocean?
In a world filled with manimals, mutants & plantients none are so odd as the Clan of Curwen. That doesn't stop your investigation when a stranger dies in town wearing the noted blue hat of young Bess.
Description:
Everyone is a little bit odd in a world filled manimals, mutants and plantients but perhaps none so odd as the Clan of Curwen. No matter how strange they may be, your village remembers being saved by the Clan when a glow storm destroyed all your crops. When an odd sickly mutant appears in your village clutching the prized blue hat worn by young Bess Curwen and dies in front of you, the village elders know it is time for your hardiest folk to investigate and brave the trek up the Shuddering Mountain to their home.
You are Pure Strains, Mutants, Manimals & Plantients who boldly venture out into the warped & shattered world to face its challenges & uncover the secrets of the Ancients.
Description:
Mutant Crawl Classics (MCC) is a post-apocalyptic, science-fantasy RPG fully compatible with Dungeon Crawl Classics. To show you just how compatible, I’m running a straight conversion to MCC of Advent of the Avalanche Lords, Goodman Games’ 2015 Holiday Module written by that Jovian jammer of the storied spaceways, Tim Callahan.
But you’re not feeling so bold right now. Ignorant of the seasons in the Slag Spires, you’ve been engulfed in a howling ash blizzard. Without serious shelter you will die. But by some miracle you stumble on Shimmerton, a secluded village protected by a globe of light. The shield around Shimmerton is kept in working order by Father Cry-0-Mass, the village’s ageless paternus, but he is not there for you to thank. He left for his personal sanctum & has been gone for months. Without his help, the shield will soon flicker out.
Directive from The Don, A.L.D. - Dopey-Mutant-Losers Must Be Fired!
Summary:
The Don Alternate Logic Directive (A.L.D.) says: fire all Dopey-Mutant-Losers. You! Apprentice! Ready your very good brain & your laser: this is set in Paranoia.
Description:
Mutant Crawl Classics + Paranoia RPG + Metamorphosis Alpha mash-up. You, your five clone siblings and everyone you know were decanted in The Tower. The Don A.L.D. (Alternate Logic Directive) built the Tower for winners! Winning is mandatory - The Don A.L.D. says so! Anyone who isn’t a winner is a Dopey-Mutant-Loser. You are a Dopey-Mutant-Loser but you are also an Apprentice. Apprentices are winners! The Don A.L.D. says so! The Tower is being taken over by Dopey-Mutant-Losers. The Tower needs something like a wall to protect it, a shield. As an Apprentice you are one of The Tower’s human shields. Won’t that be fun? The Don A.L.D. says so. The Don A.L.D. is right. Alpha adventures set in the Paranoia game world (modified with some surprisingly fitting and very contemporary political references) using Goodman Games’new Mutant Crawl Classics rule set.
With an unsettling combination of eager anticipation & uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage.
Description:
With an unsettling combination of eager anticipation and uneasy courage, you and The friends of your youth face The portentous prospect of setting out upon your Rite of Passage. your parents and extended families embrace you for what may be The last time. you pat your slung leather pouch full of jerked roxen meat and your overfull water skin, making sure it’s all there, As you cradle The flint dagger carried in a thigh-bound sheath.
Villages are being attacked by a giant beast & gather their best warriors to stop it. These heroes must track it back to its origin & unravel the mystery of a temple of the ancients.
Villages are being attacked by a giant beast & gather their best warriors to stop it. These heroes must track it back to its origin & unravel the mystery of a temple of the ancients.
Seekers must rescue a little girl from a house of the Ancient Ones!
Description:
For generations, your tribe has shunned the old house on Rumpen Hill. Every year in the autumn, it blazes with sinister orange lights. Now one of the tribe's children was seen entering the place. The village elders are sending you to rescue the child and, if possible, discover the house's secrets!
After choosing PCs the players will explore a downed spaceship in the hopes of finding some means of defending their tribe from the onslaught of ill mannered adventurers ransacking their home.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing characters the players will start to explore the depths of a downed spaceship which their tribe calls home in the hopes of finding some means of defending themselves from the onslaught of ill mannered adventurers ransacking their home. Along the way whey will face terrible monsters, insane AIs and perhaps worst of all other tribes looking to loot the same artifacts.
After choosing PCs the players will explore a downed spaceship in the hopes of finding some means of defending their tribe from the onslaught of ill mannered adventurers ransacking their home.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing characters the players will start to explore the depths of a downed spaceship which their tribe calls home in the hopes of finding some means of defending themselves from the onslaught of ill mannered adventurers ransacking their home. Along the way whey will face terrible monsters, insane AIs and perhaps worst of all other tribes looking to loot the same artifacts.
When stories of a rogue "smart metal" giant come to your village, no one takes them seriously, until the treaded 10-story-tall monstrosity begins cutting a swath through your hothouse jungle homeland.
Description:
A level 5 adventure for! The Ancients called it Beta Collection Unit NC-787. Its mission – to find, collect, and categorize animals and plants, record their
DNA, and when required, strip invasive mutant DNA from extant creatures to create genetically pure stock. Then the Great Disaster came.
Beta Collection Unit NC-787 sat dead and inert for ages while the world evolved around it for thousands of years. When stories of a rogue “smart metal” being the size of a mountain come to your village, no one takes them seriously, at least until the treaded 10-story-tall monstrosity begins cutting a gigantic swath through your hothouse jungle homeland.
Invulnerable to even the mightiest mutations, your only hope to stop its menacing march is to find entry to its interior and access its power sources and sinister inhabitants.
A mysterious opening has been discovered. You are among the chosen who will explore the ruins of the Ancients that lie below.
Description:
A mysterious opening in the ground leads down into a ruin of the Ancients. A group of brave locals has elected to explore the tunnels and see what lies beneath. Each player will control a number of 0-level locals who have volunteered to explore this ancient complex.
A small village is beset by a strange plague that causes out-of-control mutation. The players must track weird mutant rats to their origin in the hopes of finding a cure and stopping this disaster.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
Win your sweet freedom from the hive! Steal artifacts from the ancients, win glory, and survive in this funnel!
Description:
Youthful ambition sent all of you far outside of established tribal territory, seeking artifacts and glory. The hive found you. The hive took that ambition and replaced it with purposeful labor. Can you and your friendly band of mutants escape from the hive and win glory in this funnel adventure? Show up, roll some dice, win your freedom, earn ancient artifacts, and earn glory for your tribe.
Win your sweet freedom from the hive! Steal artifacts from the ancients, win glory, and survive in this funnel!
Description:
Youthful ambition sent all of you far outside of established tribal territory, seeking artifacts and glory. The hive found you. The hive took that ambition and replaced it with purposeful labor. Can you and your friendly band of mutants escape from the hive and win glory in this funnel adventure? Show up, roll some dice, win your freedom, earn ancient artifacts, and earn glory for your tribe.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
A simple milk run: go retrieve the special food that appears once a year and bring it back to the village. A unexpected disaster puts the party off course, and they must fight to complete their run.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.
Your aircraft has crash landed, miles from home, in crater territory. Fog hangs heavily in the air as you look across a large patch of muggy terrain.
Description:
Self made romp through the swamp. You'll make a few friends and plenty of enemies. This game has slimy, fungus-y, and glitchy good times. Your aircraft lands on the rim of a swamp filled crater. After removing yourself from the wreckage you look out over the expanse of this densely packed terrain, struggling to see across the treetops through the cumbersome fog. Rain begins to fall. In the distance you just make out a glow of unnatural light. A promise of shelter perhaps? A place to rest and recoup before finding a way across the large distance that now lies between you and your home. You don't know what lies ahead in this swamp, though it seems forward is the only option.