Those calling themselves superheroes fell first. Now who is left to save the world? A disparate group forms at “the Block”, but before they can face the enemy they have to escape their prison cells.
Description:
The attack was sudden, swift, and without warning. Those calling themselves superheroes fell first, and other paranormals quickly fell in their wake. Humanity was outclassed and many began to wonder if this was the end. Yet hope exists. One of the goals of the Block superprison was to remain hidden, out of sight, and out of mind. Within those mighty walls a disparate group comes together. But before they can face the enemy they will first have to escape their prison cells. Creative problem solving and role-playing stressed.
The latest tale from the Post-Apocalyptic Future where the 70s were the peak of human culture and everyone knows kung fu. Action RPG with high melodrama, light rules, and lots of character.
Description:
The latest tale from the Post-Apocalyptic Future where the 70s were the peak of human culture and everyone knows kung fu. One man seeks to unify free New York into one big army working for the good of all. It would be sweet, but the cat is marked for death and the Myrmidons always catch the blame. Action RPG with high melodrama, light rules, and lots of character.
The latest tale from the Post-Apocalyptic Future where the 70s were the peak of human culture and everyone knows kung fu. Action RPG with high melodrama, light rules, and lots of character.
Description:
The latest tale from the Post-Apocalyptic Future where the 70s were the peak of human culture and everyone knows kung fu. One man seeks to unify free New York into one big army working for the good of all. It would be sweet, but the cat is marked for death and the Myrmidons always catch the blame. Action RPG with high melodrama, light rules, and lots of character.
In a post-apocalyptic New York, the free people of the boroughs are uniting. There is treachery from within and without, but a few strong voices are organizing against their common enemies: morlocks and monsters, all supported and led by the megalomaniacal clone masters. Melodramatic drama meets intrigue and a bit of over-the-top action. RP focus.
In a post-apocalyptic New York, the free people of the boroughs are uniting. There is treachery from within and without, but a few strong voices are organizing against their common enemies: morlocks and monsters, all supported and led by the megalomaniacal clone masters. Melodramatic drama meets intrigue and a bit of over-the-top action. RP focus.
An old enemy of the Legion has escaped from prison, and he does not like what he sees. Criminals today have got no style, no guts, no brains and no respect. He aims to show the world a better class of criminal, and the only thing in his way are the Legion of Justice.
The authorities have called the Legion of Justice to investigate a series of robberies that at first appeared unrelated. One thing has become clear. Someone is building a weapon using both the latest cutting edge science and ancient malevolent magic.
One year ago, the legion was betrayed by one of its oldest members. Friends died, and a city was nearly destroyed, but the fiend was defeated. Now as the team finally recovers, and reforms, there are signs that the betrayer may not be gone entirely. Can the Legion escape his legacy?