There's a set of stairs in the Glimmering Valley. Were they left there by the ancients? Nobody knows - but it is time to find out. Includes the Starter Set.
Description:
There's a set of stairs in the middle of the woods, and they've been there longer than anyone can remember. It's time to investigate and explore, uncovering ancient secrets and horrors in the Glimmering Valley. This event introduces you to the game and gives you the Numenera Starter Set to take home and continue the adventures.
There's a set of stairs in the Glimmering Valley. Were they left there by the ancients? Nobody knows - but it is time to find out. Includes the Starter Set.
Description:
There's a set of stairs in the middle of the woods, and they've been there longer than anyone can remember. It's time to investigate and explore, uncovering ancient secrets and horrors in the Glimmering Valley. This event introduces you to the game and gives you the Numenera Starter Set to take home and continue the adventures.
Local tribes tell tales of a cursed monument called the Spectral Stone that appears every 50 years in the Jagged Wastes. What - or who - will you find?
Description:
Strange occurrences have been reported in the Jagged Wastes. The local tribes tell tales of a cursed monument that appears every 50 years known as the Spectral Stone. Records tell of adventurers who explored the Stone, and the very few who have returned tell fantastic tales of wondrous treasures and creatures of dread. What—or who—will you find?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?