While on their way from the Western Empire to a small and little known city in the Old Kingdom, the players' characters have been captured by an army of Orcs who are going to invade the small kingdom. The characters have been used as forced labor to mine ore for the army's weaponsmiths. The players must attempt to escape the camp with almost no equipment and warn Lothrel.
In shadows of the capital city Caer Itom, a war has been started between the assassins and thieves guilds. The player characters are an elite squad that has been given the toughest assignment of the war; to find out who started (or paid to start) the war and why. The trail leads down a dangerous road straight to the Imperial House Itomas. Can the players keep their characters alive without starting an imperial civil war?
Forced from their homes, oppressed and confined to a harsh land, a small village of Orcs (along with a few Goblins and Ogres) must take back what was once theirs. The players are a team of Orcs, Goblins, and Ogres who must eliminate the human leadership that stole their freedom, by any and all means necessary.
On the outskirts of the small kingdom of Lothrel, insane Goblins infected with the Phage run rampant. Recently, the marauders' numbers have grown and their tribes have become more organized and vicious. The players are a group of brave and daring adventurers who have been selected to try to find and eliminate the new driving force behind the Phage-Goblins' assaults on their kingdom.
The players are a group of scouts from the Wolfen Empire that have been sent to locate the empire's enemies in the Disputed Lands, and to find potential allies. On their quest, the characters have learned of a secret Elven kingdom called Shadowspire, hidden somewhere deep in the mountains of the Old Kingdom. Now hunted by a battalion from the Eastern Empire and cut off from the north, their only hope is to find Shadowspire before the human army finds them.
It's every adventurer's worst nightmare: A noble-planned foray into the frozen North. Your services have been hired by a young noble from the Western Empire who wishes to find the resting place of his uncle, a famous explorer who never returned from an expedition over 40 years ago. Can you and your group keep your noble alive through one of the deadliest realms in all of Palladium? Or does your boss hide a secret of his own?
A wise person once said never trust a wizard. Obviously you are not that person. Can your party battle its way out of a 3-D dungeon and outsmart the wizard?