By Donald J. Bingle. This rerun of a classic RPGA-style adventure is about 6 Citizens competing to go beyond Ultraviolet Level. Pre-generated PCs with interaction notes; roleplaying emphasized.
Description:
Beyond is a wacky Paranoia 2nd Ed. adventure written by legend in his own mind and friend of The Computer, Donald J. Bingle. Six ultraviolet level PCs are tested and pitted against one another to see who is worthy of being promoted beyond Ultraviolet Level. Can they succeed? Can they even find out lies beyond their already elevated status? This scenario was originally run as the first Paranoia Grandmasters at GenCon in 1990. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
By Donald J. Bingle. This rerun of a classic RPGA-style adventure is about 6 Citizens competing to go beyond Ultraviolet Level. Pre-generated PCs with interaction notes; roleplaying emphasized.
Description:
Beyond is a wacky Paranoia 2nd Ed. adventure written by legend in his own mind and friend of The Computer, Donald J. Bingle. Six ultraviolet level PCs are tested and pitted against one another to see who is worthy of being promoted beyond Ultraviolet Level. Can they succeed? Can they even find out lies beyond their already elevated status? This scenario was originally run as the first Paranoia Grandmasters at GenCon in 1990. Return to the golden age of RPGA gaming or try out the style for the very first time. Paragons from the Past have a full slate of new and rerun adventures in the style of RPGA classic scenarios. Emphasizing role-playing, the scenarios will all include pre-generated characters with stats, skills, equipment, background, personality description, and interaction notes about the other PCs joined in the quest.
Friend Computer created a new holiday, Xmas, to increase your happiness quotient. Join the festivities! Decorate Alpha Complex, visit Santa's R&D workshop, & deliver presents to good little citizens.
You have been summoned by the glorious Computer to a secret mission. You are to travel to The Keep on the Boarderlands (module B2?) & meet with Captain Stubing for more mission details.
Show your loyalty for Friend Computer! Go on suicidal missions, root out Commie Mutant Traitors, share glory with your fellow Troubleshooters, and/or be used as reactor shielding (your choice).
Description:
Come, show your loyalty for Friend Computer! Embark on suicidal missions, root out Commie Mutant Traitors, and share the glory with your fellow Troubleshooters! Alternatively, you can be used as reactor shielding. Your choice, really.
Show your loyalty for Friend Computer! Go on suicidal missions, root out Commie Mutant Traitors, share glory with your fellow Troubleshooters, and/or be used as reactor shielding (your choice).
Description:
Come, show your loyalty for Friend Computer! Embark on suicidal missions, root out Commie Mutant Traitors, and share the glory with your fellow Troubleshooters! Alternatively, you can be used as reactor shielding. Your choice, really.
Show your loyalty for Friend Computer! Go on suicidal missions, root out Commie Mutant Traitors, share glory with your fellow Troubleshooters, and/or be used as reactor shielding (your choice).
Description:
Come, show your loyalty for Friend Computer! Embark on suicidal missions, root out Commie Mutant Traitors, and share the glory with your fellow Troubleshooters! Alternatively, you can be used as reactor shielding. Your choice, really.
Greetings, FED sector away team! Remember: all experimental items issued from R&D in the 1st hourcycle of the mission must be tested by the 3rd hourcycle. That is all. The Computer is your friend.
Greetings, FED sector away team! Remember: all experimental items issued from R&D in the 1st hourcycle of the mission must be tested by the 3rd hourcycle. That is all. The Computer is your friend.
Greetings, FED sector away team! Remember: all experimental items issued from R&D in the 1st hourcycle of the mission must be tested by the 3rd hourcycle. That is all. The Computer is your friend.
Paranoia is light-hearted game of terror, death, & bureaucracy. You may need to lie, cheat, & backstab each other. You have been assigned to sentry duty, what can be so hard?
Stormtroopers! Go to Tatooine. We think there is a Rebel army hiding there. Your mission is to find this army, steal some battle plans, & get back. Oh, one of you might be a Jedi spy. Have fun!
Description:
Stormtroopers! The Emperor has picked you for a very important mission. Go to the planet Tatooine. Imperial spy droids believe there is a Rebel army hiding in (or under) the desert. Your mission is to find this army, steal some battle plans, and get back to the Star Destroyer to tell us what you found. Also, one of you might be a Jedi spy. Have fun, and don’t die too often!
Set during Episode Five (Empire Strikes Back), this game uses the PARANOIA XP rules with the Star Wars setting. All characters have infinite clones, so no one has to stop playing should blasters malfunction. Expect cartoon violence, some teasing, and simplified rules. Children should be able to read and mature enough to handle setbacks. Parents are welcome!
Experience the infamous D&D module, Tomb of Horrors, through the lens of this slapstick dystopia RPG.
Description:
Good Daycycle, Citizens! Ever wanted to delve into the classic D&D module, THE TOMB OF HORRORS, without stopping every 5 minutes to make a new character? Well prepare to give adulation and praise to Friend Computer and the illustrious High Programmers, because the Tomb has been adopted for the slapstick dystopia game, PARANOIA! You and your fellow Troubleshooters must infiltrate a malfunctioning CompNode Center and terminate the machine empath Acer-R-RAK. With a stockpile of clones ready, success is guaranteed, and there certainly won’t be unexpected complications from the change in setting!
Experience the infamous D&D module, Tomb of Horrors, through the lens of this slapstick dystopia RPG.
Description:
Good Daycycle, Citizens! Ever wanted to delve into the classic D&D module, THE TOMB OF HORRORS, without stopping every 5 minutes to make a new character? Well prepare to give adulation and praise to Friend Computer and the illustrious High Programmers, because the Tomb has been adopted for the slapstick dystopia game, PARANOIA! You and your fellow Troubleshooters must infiltrate a malfunctioning CompNode Center and terminate the machine empath Acer-R-RAK. With a stockpile of clones ready, success is guaranteed, and there certainly won’t be unexpected complications from the change in setting!