Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and story’s spill of a strange portal. Become a member of the Lucky Seven you been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game! Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
The Mist of Vormyn stands before you. Rumors of its mystical powers make your heart beat faster. You must act quickly for the fate of time needs an answer. Perhaps you can unlock the key before it is too late. Dare to wear your “Vecnian” tees.