Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game! Dare to wear your “Vecnian Tees.”
Part One. You have been summoned to the church of Temorkin. A female pleads you to join her on her quest. She must travel to the City of Splendor to find and help the mysterious Merronis. Without much hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late. Dare to wear your “Vecnian” tees.
Part One. A cold town and rough weather bring you to the Stardust Inn where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines, good company, and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. This is a module with twists per minute. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Part two of the Dream Whispering saga, if possible please be able to play all 3 in a row. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you before the dragon takes flight. Dare to wear your “Vecnian” tees.
Part One. A cold town and rough weather bring you to the Stardust Inn where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines, good company, and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. This is a module with twists per minute. Dare to wear your “Vecnian” tees.
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.
Part One. A cold town and rough weather bring you to the Stardust Inn where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines, good company, and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. This is a module with twists per minute. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.