The Orb of Night has been stolen from a diplomatic caravan, if not found soon, trade war will ensue. Bring your own PC or use a pregen. Complimentary novella awarded.
The Orb of Night has been stolen from a diplomatic caravan, if not found soon, trade war will ensue. Bring your own PC or use a pregen. Complimentary novella awarded.
Can you retrieve the Orb of Night before it plunges two nations and the region into a war like none have seen in seven hundred winters? Will the wild tide that is coming stop all within its path?
Can you retrieve the Orb of Night before it plunges two nations and the region into a war like none have seen in seven hundred winters? Will the wild tide that is coming stop all within its path?
The Orb of Night is missing. Can a group of adventurer's find Three-Fingers the thief and retrieve the Orb and survive the torrent that looms on the horizon?
Description:
Your the only other one that knows that we have the real orb. Those were the fated words that befell one of the guardians of the Orb of Night right before his tragic end. Now the Orb is missing, stolen by the thief "Three-Fingers". Its loss will herald a war like none have seen for over seven hundred winters. A war of sorcerers and magic, of violence with terror and death in its wake over the nations of Kuldarr. All of this will happen, if no one stops Three-Fingers in time. He has gone to the booming trade town of Agot, find him before its too late.