A repeatable adventure for levels 1-2. A group of initiates sets out to save one of their own and prove that they have what it takes to become a new generation of Pathfinders.
Description:
A Pathfinder Society initiate goes missing on their Confirmation mission to become a fully-fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group Confirmation in order to spreadhead a rescue. It’s up to a new generation of heroes to save one of their own, and potentially make a few big discoveries along the way!
A repeatable adventure for levels 1-2. A group of initiates sets out to save one of their own and prove that they have what it takes to become a new generation of Pathfinders.
Description:
A Pathfinder Society initiate goes missing on their Confirmation mission to become a fully-fledged field agent. With no update on the initiate’s whereabouts, the Society assembles a group of initiates into a rare group Confirmation in order to spreadhead a rescue. It’s up to a new generation of heroes to save one of their own, and potentially make a few big discoveries along the way!
A repeatable adventure for levels 1-2. The leaders of the Pathfinder Society's many factions call for assistance with exploring a recently discovered set of ancient ruins.
Description:
When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins.
A repeatable adventure for levels 1-2. The leaders of the Pathfinder Society's many factions call for assistance with exploring a recently discovered set of ancient ruins.
Description:
When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins.
A repeatable adventure for levels 1-2. The leaders of the Pathfinder Society's many factions call for assistance with exploring a recently discovered set of ancient ruins.
Description:
When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins.
A repeatable adventure for levels 1-2. The leaders of the Pathfinder Society's many factions call for assistance with exploring a recently discovered set of ancient ruins.
Description:
When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins.
A repeatable adventure for levels 1-2. The leaders of the Pathfinder Society's many factions call for assistance with exploring a recently discovered set of ancient ruins.
Description:
When a group of Pathfinder Society initiates recently completed their Confirmation and rescued a fellow Pathfinder, they also uncovered a host of ruins belonging to an ancient civilization. Now, the Society’s major factions have sent their foremost experts and leaders to begin coordinating a thorough investigation of the ruins. Strong and savvy field agents are needed to begin uncovering the secrets hidden within these ruins.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch. With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain. No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch. With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain. No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.
With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.
No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.