(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
#2-19: Shades of Ice, Part III - Keep of the Huskarl King
Description:
(Levels 1-5) Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society's destruction; who will find it first?
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.
(Levels 7-11) When Pathfinders in and around the Osirian capital of Sothis don't respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society's past.