Pre-convention fun. Join fellow fans and friends to catch up on scenarios from previous seasons.
Description:
A loosely organized gathering for fans intended to provide an opportunity for players to catch up on modules from season 3 they haven't yet played, but social fans are welcome to come hang out. Pick-up games at open tables are welcome. New PFS players are welcome and pre-generated characters will be available for the uninitiated. No prior experience necessary. Experienced players should contact this event's organizer to suggest modules for volunteer GMs to prepare.
Pre-convention fun. Join fellow fans and friends to catch up on scenarios from previous seasons.
Description:
A loosely organized gathering for fans intended to provide an opportunity for players to catch up on modules from season 3 they haven't yet played, but social fans are welcome to come hang out. Pick-up games at open tables are welcome. We plan to make every effort to show a live video streaming from the community meeting happening during this slot. New PFS players are welcome and pre-generated characters will be available for the uninitiated. No prior experience necessary. Experienced players should contact this event's organizer to suggest modules for volunteer GMs to prepare.
Pre-convention fun. Join fellow fans and friends to catch up on scenarios from previous seasons.
Description:
A loosely organized gathering for fans intended to provide an opportunity for players to catch up on modules from season 3 they haven't yet played, but social fans are welcome to come hang out. Pick-up games at open tables are welcome. We plan to make every effort to show a video of the community meeting from earlier in the day for those who missed it. New PFS players are welcome and pre-generated characters will be available for the uninitiated. No prior experience necessary. Experienced players should contact this event's organizer to suggest modules for volunteer GMs to prepare.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
You have been recruited, trained, and selected to represent your province in the 51st annual "Blitz Games", competing against 15 other selectees. Last Man Standing. Role Playing Encouraged!
Boredom. Well-dressed elf arrives. Royal student missing. Company perfectly shaped for retrieving the prince. 2002 Reprise. Falsettos encouraged, role-playing inevitable. 4th level chars provided.
Description:
Your adventuring career is on hold while you care for an injured father. Two dull months pass until a well-dressed elf arrives. His royal student is missing. Your company is perfectly shaped for the task of retrieving the prince. Be ready for corny humor. Reprised from GenCon 2002. Falsettos encouraged, role-playing inevitable. 4th level characters provided.
The Feast of the Dragon is interrupted by news that the envoy carrying the dragon's tribute was ambushed! There are survivors, but the tribute must be paid. A 7th level Pathfinder(pre-gens provided).
So now we go right to hell… or the abyss… or somewhere...! Yes, plane-hopping! Same characters, new game system. 16th-lvl high (over?) powered characters to be provided.
Valuable religious relics are disappearing in the bustling God's Market & the Society sets a plan in motion to ensure the those responsible for recent thefts are caught. For characters of Levels 1-5.
Description:
Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.
PCs are sent to explore an abandoned aasimar temple to the benevolent deity. What they find there is anything but an opportunity for peaceful reflection & enlightenment. For characters of Levels 1-5.
Description:
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
In the shadow of the cyclopean Cyphergate, PCs find themselves embroiled in a plot of deception that one could only find in Varisia's infamous pirate port, Riddleport. For characters of Levels 1-5.
Description:
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4- and 5- star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
Can the PCs locate and retrieve a key to end a diabolical invasion of Absalom, or will the city be drowned in the sea of destruction wrought by an Infernal Incantation? For characters of Levels 3-7.
Description:
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
Ever seeking long-lost secrets, the Society sends PCs to explore a haunted house in Minkai, hoping they can uncover the secret behind the location's tormented past. For characters of Levels 5-9.
Description:
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
The Society sends the PCs to meet a contact in a restaurant in Absalom’s Ivy District. What the PCs find there will lead them into a lion’s den of danger & intrigue. For characters of Levels 5-9.
Description:
The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.
The Society has discovered a backdoor into their private demiplane that put it at risk of plunder & exploitation by the Aspis Consortium. PCs are sent to secure the gate. For characters of Levels 3-7.
Description:
Agents of the Pathfinder Society have discovered the location of a backdoor into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use…at any cost.
The Society has secured one end of a portal to an isolated demiplane. All that remains is gaining control of the other end, ensuring continued use for years to come. For characters of Levels 7-11.
Description:
The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.
In the ruins of Xin-Bakrakhan, the Society is on the verge of a great discovery. PCs exploring the ruins must survive ages-old dangers to return with knowledge unearthed. For characters of Levels 3-7.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
When the Golemworks in Magnimar starts reporting some problems with their recent batch of golems, PCs are sent to help & gain influence within the arcane organization. For characters of Levels 5-9.
Description:
When the Golemworks in Magnimar starts reporting some "problems" with their most recent batch of golems, the PCs are sent to investigate in the hopes the Pathfinder Society can get on good terms with the influential arcane organization
PFS Intro 1: First Steps—Part I: In Service to Lore
Summary:
Your first mission as a Pathfinder agent, the Grand Lodge sends you on a number of missions throughout Absalom, pitting you against traps, thieves, and unruly devils, all in the pursuit of knowledge.
Description:
This scenario is available only for characters of Level 1.
PFS Intro 2: First Steps—Part II: To Delve the Dungeon Deep
Summary:
Venture for the 1st time into massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands. You will experience firsthand the true dangers of being a tomb-delving Pathfinder.
Description:
This scenario is available only for characters of Level 1.