Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game! Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
Something is afoot in the undermountain, you and your allies are compelled to stop the disturbance below the Inn of the Yawning Portal. Things are not always as they seem as you are pulled deeper and closer to the call of the Orb of Maya. First time role-players encouraged to play... come learn the rules of an new exciting game. Dare to wear your “Vecnian Tees.”
The war against the humanoids continues, but victory inches closer with each battle won. Just yesterday, the army has overcome the recently established encampment in the foothills of the Drachengrabs. Your group is charged with establishing a position in the old Outpost at Torugart Gap. With the change in the war front, it has become a strategic location to help preserve the recent victories.
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
The Mist of Vormyn stands before you. Rumors of its mystical powers make your heart beat faster. You must act quickly for the fate of time needs an answer. Perhaps you can unlock the key before it is too late. Dare to wear your “Vecnian” tees.
The Mist of Vormyn stands before you. Rumors of its mystical powers make your heart beat faster. You must act quickly for the fate of time needs an answer. Perhaps you can unlock the key before it is too late. Dare to wear your “Vecnian” tees.
The Year of the Shadow Lodge: a Pathfinder Society Special Event
Description:
(Levels 1-11) When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders to get it back before it can be used to destroy the Grand Lodge--or worse.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Xorvintaal - the Great Game of Dragons (player call)
Description:
Over eons, the game of Xorvintaal pits dragon against dragon as they move their exarchs against one another. Who knows how much of mortal history has been shaped by these complex maneuvers? Come play a powerful, unique character during a tumultuous time, as a bustling remote city becomes the newest arena for the Great Game. Play a special game run by Iron DM champions and Hellfire Congress authors.
Xorvintaal, the Great Game of Dragons (dragon call)
Description:
Since the mortal races crawled into being, the game of Xorvintaal has evolved to include subtle moves through human history. You must set in motion events and pawns that will result in the taking of your opponents' hoards, or injury to those who try to best you. If you purchase this ticket, you will be playing a powerful dragon in a larger event that pits you and your resources against your fellow dragon PCs.
Single game, D&D tourney seeks saviors for pathfinder’s world. Golarion’s landmarks are vanishing into shadowy voids. A sinister evil blamed. With the innovative Pathfinder 3.5 system; create your own PC and explore the brutal epic non-linear adventure. Decide your own fate - not a bad DM or module – as you are judged by three Iron DMs on your decision-making, teamwork and creativity. Come alone or bring a group. Prizes for individuals and teams.
For 3 generations, your ancestors have lived among the cover of Yggdrasil, the World Tree. Beyond it's reach lies nothing but a void, the carnage brought left by the Devouring Ones. But now, after many ages, the World Tree is about to bear fruit. As young warriors,seek out and harvest these seeds of Yggdrasil before the Devouring Ones lay claim, snuffing out the last hope of your people. Level 8 Characters provided, or bring your own.
For 3 generations, your ancestors have lived among the cover of Yggdrasil, the World Tree. Beyond it's reach lies nothing but a void, the carnage brought left by the Devouring Ones. But now, after many ages, the World Tree is about to bear fruit. As young warriors,seek out and harvest these seeds of Yggdrasil before the Devouring Ones lay claim, snuffing out the last hope of your people. Level 8 Characters provided, or bring your own.
Each year on the feast day of St. Sollars, the greatest cooks in Faerun descend upon Heliogabalus to compete for the title of Adamantine Chef. Six adventurers have the honor of assisting them in the creation of their greatest dishes yet. A low-level, nonstandard adventure with a selection of pre-made characters. Updated in 2009 with all new dishes, jokes, and pop-culture references!