Post-apocalyptic fantasy horror on Earth. Caught in a supernatural storm, Hunters from The Mill colony check in to an inviting hotel but find checking out to be far more difficult. 5th lvl.
Post-apocalyptic fantasy horror on Earth. Chasing rumors of a powerful relic, Hunters from The Mill colony stumble into an adventure where not everything is as it seems. 8th lvl.
Post-apocalyptic fantasy horror on Earth. Chasing rumors of a powerful relic, Hunters from The Mill colony stumble into an adventure where not everything is as it seems. 8th lvl.
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday so make sure to sign up for the other two to finish the campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday so make sure to sign up for the other two to be a part of the whole campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.