Starting at level 4, a story & role-play heavy game set in a magical deep-wood where heroes & nobodies alike will surely find adventure. Dungeoneering involved/encouraged, but not the only focus.
Description:
I plan for us to play six hours on Thursday, Friday, and Saturday, so make sure to find the other two events to finish the campaign!
An ancient foe threatened to destroy the sacred grove, but was recently rebuffed by a mighty band of heroes. YOU... are not those heroes. Those heroes have moved on to bigger and better things, apparently, and these days, everything in the small elven duchy of Eldavnerin seems relatively peaceful and routine. The only thing likely to cause any real trouble is ne'er do wells and busybodies rousing it up now that the woods are safe to travel again.
Somewhere deep within a big old forest just East of the Sword Coast, this game is intended to be a relatively low-key experience, where players drive the action and story, rather than dungeon crawling, or some other set of rails. Now, rails are fun too, this just isn't that type of game.
In this Planescape adventure, scofflaws on the streets of Torch start their own gang & settle old scores with their former bosses. No prior knowledge of the setting required.
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
Join an unusual group of dwarves & head to the darklands to rescue a misguided expedition. Battle old enemies! Discover what it means to be a dwarf!
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
The merchant guild from Anchor's Home has called Little Feet Inc. to investigate an unusual set of burglaries.
Description:
The merchant guild from Anchor's Home has called Little Feet Inc. to investigate an unusual set of burglaries. Due to some loose tongues, the incidents have been leaked publicly and the populace has started to nickname the criminal “Gimcrack Jack.” Much to the chagrin of the merchants, the character has even become a reoccurring character of a local children’s show. A crafty gnome has taken advantage of the recent publicity from the thefts and turned the character into a bumbling buffoon who couldn’t tell a diamond from a jagged piece of glass. Gimcrack Jack’s fame is growing not so much from the crimes committed, but by becoming the new favorite marionette among his many in stock. Although his patrons are enjoying the show, how long will it take the real criminal to take vengeance on the puppet master; or, better yet, who is the next merchant to be victimized?
In this Planescape adventure, a Justiciar & their Mercykiller allies hunt a dangerous Sigilian serial killer & bring them to justice. No prior knowledge of Planescape required.
In this Planescape adventure, Celestia dispatches an elite group of warriors on a reconnaissance mission to the Abyss. No prior knowledge of Planescape required.
In this Planescape adventure, agents of the Revolutionary League infiltrate the Civic Festhall & silence a traitor. No prior knowledge of Planescape required. This game is a Metal Gear Solid parody.
In this Planescape adventure, scofflaws on the streets of Torch start their own gang & settle old scores with their former bosses. No prior knowledge of Planescape required.
Magimundi: Doctor Quesenberry's Menagerie Spectacular
Summary:
You're invited to Dr. Quesenberry's Menagerie Spectacular, home to all sorts of magical cryptids. The creatures are amazing but something isn't adding up. Maybe Dr. Quesenberry isn't all he seems.
Description:
Come one! Come all To Dr. Barnabas Quesenberry’s Menagerie Spectacular! Set inside the new Pathfinder Setting, Magimundi: a new North American Magical Universe, you and your wizard companions will come across all sorts of exciting creatures completely new to the Pathfinder Roleplaying Game. After being notified of winning in a contest you didn’t enter, you step foot inside the park. Touted as the Magimundi’s only location where patrons can see cryptids from all five provinces and yet beset with rumor and suspicion, you and your companions must uncover the darker secrets of the park and hopefully make it out unscathed. Together you must investigate the park, and find clues as to what is really going on here, and who Dr. Quesenberry really is.
A growing movement has arisen in the communities surrounding the White Glut survivors. But is their movement as harmless as they say?
Description:
A growing movement has arisen in the communities surrounding the White Glut survivors. Dissatisfied with the side effects of Berith's Gift, a group of clerics calling themselves the "Sons of Ozymandias" have begun to offer an alternative. But is their movement as good-natured and harmless as they say?