#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.
The war against the humanoids continues, but victory inches closer with each battle won. Just yesterday, the army has overcome the recently established encampment in the foothills of the Drachengrabs. Your group is charged with establishing a position in the old Outpost at Torugart Gap. With the change in the war front, it has become a strategic location to help preserve the recent victories.
A new RPG setting created through the collaborative efforts of the bySwarm community. Explore this fantasy setting that features decaying magical power and strange creatures while trying to find what treasure troves still exist from the heydays of magic. Crumbling magocracies, monstrous crossbreeds and desolate cities await you.
A small band of intrepid kobolds visits a strange land to bring their friend home. A fast-and-humorous adventure combining a little stealth with a lot of explosions and an unlikely chase.
Your party has been pulled together by one common foe... Narthingar. This vicious servant of darkness has wronged each of you in some terrible manner. You now have a common enemy but find he even answers to a darker power yet. At town, familiar people have recently been devastated by Narthengar and his minions require your assistance. Dare to wear your “Vecnian” tees.
Part two of the Dream Whispering saga, if possible please be able to play all 3 in a row. Autumn and her friends are still missing pieces of the sword they seek. The rumors all point in the same direction towards the isolated tower of Verokned. Travel and try and solve the mysteries and puzzles that await you before the dragon takes flight. Dare to wear your “Vecnian” tees.
Part One. A cold town and rough weather bring you to the Stardust Inn where it all starts with a royal invite to a dinner party. After all a royal invite means good food, fine wines, good company, and possibly some... Knock! Knock! A visitor at this time of night! An offered mission to retrieve a golden Chalice now sits on the table. This is a module with twists per minute. Dare to wear your “Vecnian” tees.
Join the crew of the Ocean’s Crown as they sail the high seas in search of wealth and adventure. Captain Robert fancies himself the Robin Hood of Pirates praying on those with more, and giving it in turn to those with less. Unfortunately Captain Robert never seems to get into ordinary trouble so he has recruited a unique crew to help him ply his trade around the islands of the south seas.
(Levels 1-7) A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours.