The Laser Ponies are whisked away from their homeworld to a magical castle filled with humans, monsters, magic, & danger. Now only they can save Swann Castle from the terrifying Ghost Knight!
Description:
The Laser Ponies love to romp and frolic in their beautiful home of Glitter Valley. But now a band of Ponies have gotten lost in the forest and ended up at a castle at the crossroads of reality, where they meet strange humans, magic, and monsters. Worse yet, the Laser Ponies are the only ones who can save the castle from the terrifying Ghost Knight!
An enchanted golden idol has a proposition for Sindbad and his crew.
Description:
Sindbad has stolen a golden idol. It was easy, but the idol now has a proposition for you. (Darned magic.) If Sindbad will go back & steal its missing bottom half, it will grant three wishes. Join Sindbad in his epic adventures!
How Sindbad and his friends went to get rich on an island where silver trees grow.
Description:
With his dying breath, Old Hameed the Traveler told Sindbad of an island where the silver trees grow. “Trees of silver?” said our hero, “Point me at them!” Have you ever heard of an easier way to get stinking rich? Better question, have you ever heard of a setup like this that gave you all the necessary information? Join Sindbad in his epic adventures!
A lightning storm is coming and the only shelf is a ruined and abandoned caravanserai.
Description:
A dark and stormy night & you are only halfway across the Sea of Grass. You can either camp here in the open or you can take shelter in that ancient, partially ruined caravanserai. No, they’re not great courses of action, but do you have a choice?
It’s a charming B&B with one small problem. Guests Flee in the middle of the night. Time for the Ghost Wrasslers to step in!
Description:
TV land is full of ghost hunting shows, but none are like Ghost Wrasslers. These brawny paranormal investigators’ job is to put the smackdown on ghosts. Not your great-granny still making her rocking chair rock ghosts, no. We’re talking ghosts with a mean streak a mile wide. Your job is to send those spooks back to the Great Beyond where they belong. Mallards is a charming B&B with one small problem. Every guest leaves in the middle of the night. Time for the Ghost Wrasslers to step in!
On the run in Berlin with everybody after you &, your I Psi team must find a way to get out alive. I Spy meets Men Who Stare at Goats.
Description:
I psych Ike! You are one of Lady Liberty’s ‘spies with the psych stuff’! But this mission has gone south in a big way. All you had to do was pick up a briefcase and head home, so why is everybody, cowboys and commies, after you now? Can you fulfill your mission and get the secret documents home? I Spy meets Men Who Stare at Goats.
The Laser Ponies are lost in time! If they’re ever going to get back home to Glitter Valley, they’re going to have to travel across the centuries, facing cyber-ponies, barbarian ponies, and more!
Civilization crumbled beneath a rain of nuclear fire, but folks still need their toilet paper, beer, and Molly Hatchet 8-tracks. It's time for you wasteland weirdos form yourself a CONVOY!
Description:
The irradiated highways are dangerous for any lone trucker. Grab your shotgun, jump behind the wheel, and get ready for some post-apocalypse grindhouse fun and mayhem!
Civilization crumbled beneath a rain of nuclear fire, but folks still need their toilet paper, beer, and Molly Hatchet 8-tracks. It's time for you wasteland weirdos form yourself a CONVOY!
Description:
The irradiated highways are dangerous for any lone trucker. Grab your shotgun, jump behind the wheel, and get ready for some post-apocalypse grindhouse fun and mayhem!
1940, Channel Islands. Your coven of witches must face off with the German invasion.
Description:
In 1620 King James gave the Channel Island of Baston to a coven of witches, on the understanding that they would use it as a base from which to maintain a magical shield, protecting Britain against invasion. That was then, this is now. 1940, and the Germans just landed.
You're a hobomancer, an all-American shaman of the rails. Something's draining all the blood out of the good folks of London, KY. Y'all had best put a stop to that!
Description:
It's the height of the Great Depression, and those all-American shamans of the rails known as Hobomancers are the only things standing between the soul of the nation and unthinkable cosmic evil. In the small town of London, KY people are winding up dead with every drop of blood drained out of them. Could this have something to do with the town's charming new physician, Dr. Acula? It's up to your crew to find out!
Hot tub! Full of water! I say, Hot tub! Very, very hot in the hot tub! Hot tub! Travels through time? With a bunch of 80s celebrities? What?
Description:
It's the 1980s, and you're famous enough to get invited to appear on James Brown's Celebrity Hot Tub Party, but not famous enough to turn down an appearance on James Brown's Celebrity Hot Tub Party. Everything goes as well as can be expected until a malfunction causes the hot tub to travel back in time. Now you're stuck in the past with the Godfather of Soul and his other celebrity guests. In a hot tub.
Lucha lifeguards versus the Terror of the Deep. And her girls.
Description:
Welcome to Lucha Beach, a mile of sand, sun, and surf. Swimming between the yellow flags, surfing down the beach that aways. No dogs, no glass containers, no climbing on the rocks, no fooling. Break the rules and you'll have a close encounter with the beach's famous lucha-lifeguards. But our paladins of the beach have a bigger problem than drunk boogie-boarders. Much bigger. And prettier.
U.S. Special agents versus an evil genius in 1830s New Orleans.
Description:
New Orleans, 1835. A madman has threatened to destroy N'orleans and the economy of the American West, forcing President Jackson to call in his team of agents extraordinary. Now it's up to your team to find the ne'er-do-well and put an end to his nefarious plot.
Vekros, a land of savage splendor, barbarian fury, and all that sword and sorcery stuff. And there you are, a band of heroes pitting yourselves against seemingly impossible odds for Wine! Women! Song! Honor! And Glory! (not necessarily in that order). What wickedness faces you today? I'm not sure, but it just might involve missing kwaffberries and the depraved and despicable Xpider King!
It's a charming B&B with one small problem. Guests flee in the middle of the night. Time for the Ghost Wrasslers to step in!
Description:
TV land is full of ghost hunting shows, but none are like Ghost Wrasslers. These brawny paranormal investigators’ job is to put the smackdown on ghosts. Not your great-granny still making her rocking chair rock ghosts, no. We mean ghosts with a mean streak a mile wide. Your job is to put the smackdown on them spooks and send them back to the Great Beyond where they belong. Mallards is a charming B&B with one small problem. Every guest leaves in the middle of the night. Time for the Ghost Wrasslers to step in!
Ghosts in the house? Okay. Ghosts in the church? No way! That calls for a spiritual cleansing Ghost Wrasslers style!
Description:
TV land is full of ghost hunting shows, but none are like Ghost Wrasslers. These brawny paranormal investigators’ job is to put the smackdown on ghosts. Not your great-granny still making her rocking chair rock ghosts, no. We mean ghosts with a mean streak a mile wide. Your job is to put the smackdown on them spooks and send them back to the Great Beyond where they belong. Ghosts in your house? Fine. Local graveyard? Check. That iconic church? Oh hell no! The Ghost Wrasslers need to cleanse this house of worship in their own special way!
When a cosmic threat from beyond the Outer Dark threatens the entire world, it's time for those all-American shamans of the rails to head off into outer space!
Description:
It’s the height of the Great Depression, and the Hobomancers are a rail-riding fellowship of drifters and shamans. You’ve fought monsters in a dozen small towns, you’ve even traveled through time, all to protect the soul of America. Now, it’s time to head into outer space and confront a cosmic threat from beyond the Outer Dark!
No cowboys & way too many commies in sunny Athens. What is up in the home of democracy? I Spy meets Men Who Stare at Goats.
Description:
I psych Ike! You are one of Lady Liberty’s spies with the psych stuff! Our man in Athens is missing, and there are more commies on the ground than ever. What the Sam Hill is going on in the Birthplace of Western Civilization? I Spy meets Men Who Stare at Goats.
On the run behind the Iron Curtain, you & your team must find a way to get out alive. I Spy meets Men Who Stare at Goats.
Description:
I psych Ike! You are one of Lady Liberty’s spies with the psych stuff! But this mission has you in over your head. Your mission was blown, and now you’re on the run in the heart of Mother Russia itself. Your challenge is to evade the GRU, the KGB, and especially Chichikov and his psy-spies network and get back home! I Spy meets Men Who Stare at Goats.
The Laser Ponies love their home in Glitter Valley, but to save the valley a team of explorers must travel far to the north, even though no pony has ever gone so far & returned to tell about it!
Description:
The Laser Ponies are happy to spend their time romping, frolicking, and playing in their home of Glitter Valley, but now a terrible curse has fallen on the land, and their only hope lies far to the north. A brave team of explorers must venture into unknown territory, even though no pony has ever gone so far and returned to tell about it.
It's the '60s! In a world of spies, leather catsuits, & master villains, you are an agent with "special" talents rollicking through hard days & nights in London.
Description:
It’s the '60s. Everyone is trying not to think about nuclear devastation, women are liberated and wearing leather catsuits, and London faces threats on many fronts! Your characters are members of a super secret organization for agents with “special” talents. The X-Men meet the Avengers (not those Avengers!) in this role playing game of espionage and superpowers.
It's the '60s! The cars are fast, the action is faster, & there's no better cover for international spies than as flashy race car drivers competing through a parched desert of ancient evil.
Description:
It’s the '60s. The cars are fast, the action is faster, and there’s no better cover for an international spy ring than as flamboyant race car drivers. It’s all about beating the clock, whether it’s accelerating across sand dunes or fighting off motorcycle Aztecs. Speed Racer meets James Bond in this role playing game of grand prix racing and high stakes espionage.
1896. A murder spree in London's East End has the police baffled. Can a plucky band of citizen adventurers solve the weird mystery.
Description:
When you’re tired of London, you’re tired of life. But try telling that to the string of corpses that have recently been gracing the East End. A string of highly suspicious corpses, if I may make so bold as to venture. The police are baffled, so it falls to a plucky band of citizen adventurers to solve the mystery and run the criminal to earth.
The Foreign Legion has a special squad to deal with special threats to the empire.
Description:
There are strange things out in the colonies, and to control them France sends in the Foreign Legion. But when the strange gets too strange the Legion sends in its special squad, the Plus Etrangeres. Beau Geste meets Supernatural, with a hint of Lovecraft.
The Foreign Legion has a special squad to deal with special threats to the empire.
Description:
There are strange things out in the colonies, and to control them France sends in the Foreign Legion. But when the strange gets too strange the Legion sends in its special squad, the Plus Etrangeres. Beau Geste meets Supernatural, with a hint of Lovecraft.
Suicide Squad meets Yellow Submarine meets Babes in Toyland in this desperate gamble to reclaim Candyland from the ultimate evil.
Description:
Sweetness and light couldn’t save them. Rainbows and cute cat videos were powerless. Now the ultimate evil-mancer rules in Candyland. Unless.... Well, when the good can’t help, it’s time to turn to the naughty and wicked. Suicide Squad meets Yellow Submarine meets Babes in Toyland in this desperate gamble to save Candyland from Utter Destruction.
Suicide Squad meets Yellow Submarine meets Babes in Toyland in this desperate gamble to reclaim Candyland from the ultimate evil.
Description:
Sweetness and light couldn’t save them. Rainbows and cute cat videos were powerless. Now the ultimate evil-mancer rules in Candyland. Unless.... Well, when the good can’t help, it’s time to turn to the naughty and wicked. Suicide Squad meets Yellow Submarine meets Babes in Toyland in this desperate gamble to save Candyland from Utter Destruction.
Furry Ninja Pirate Steampunk Victoriana Space Opera With Robots & Magic
Summary:
In a steam-powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space-traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theatre. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
Furry Ninja Pirate Steampunk Victoriana Space Opera With Robots & Magic
Summary:
In a steam-powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space-traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theatre. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
Furry Ninja Pirate Steampunk Victoriana Space Opera With Robots & Magic
Summary:
In a steam-powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space-traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theatre. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
When commuters start vanishing on the turnpike, it's up for TV's Ghost Wrasslers to put the smackdown on the supernatural.
Description:
TV land is full of ghost hunting shows, but none are like the Ghost Wrasslers. These brawny paranormal investigators’ job is to put the smackdown on ghosts. Not your great-granny still making her rocking chair rock ghosts, no, we mean spooks with a mean streak a mile wide. Time to send varmints back to the Great Beyond where they belong.
Hobomancers in Time: Quest for the Cosmic Tchotchke
Summary:
Those all-American shamans of the rails must travel through time & space to defeat VLHRG the Timewyrm & save all of Creation!
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails, fighting unearthly monsters and protecting the soul of America. You’ve spent years traveling from small town to small town fighting evil men and their literal demons. But now Time itself is in peril! The Sneaky Snakes have summoned VLHRG the Timewyrm to devour all of Creation. You and your crew must travel to different points in history to find the artifacts that can defeat VLHRG and save the universe!
Hobomancers in Time: Quest for the Infinite Gewgaw
Summary:
Those all-American shamans of the rails must travel through time & space to defeat VLHRG the Timewyrm & save all of Creation!
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails, fighting unearthly monsters and protecting the soul of America. You’ve spent years traveling from small town to small town fighting evil men and their literal demons. But now Time itself is in peril! The Sneaky Snakes have summoned VLHRG the Timewyrm to devour all of Creation. You and your crew must travel to different points in history to find the artifacts that can defeat VLHRG and save the universe!
Those all-American shamans of the rails must travel through time & space to defeat VLHRG the Timewyrm & save all of Creation!
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails, fighting unearthly monsters and protecting the soul of America. You’ve spent years traveling from small town to small town fighting evil men and their literal demons. But now Time itself is in peril! The Sneaky Snakes have summoned VLHRG the Timewyrm to devour all of Creation. You and your crew must travel to different points in history to find the artifacts that can defeat VLHRG and save the universe!
The Commies will give up a prisoner if we give them a double agent. The problem is catching that agent.
Description:
Communist forces have captured an American pilot and are holding him as a chip in the poker game of international espionage. They’ll give him back, but only if America turns over a double agent. The first problem is the agent in question is good at his job and has fallen off the radar (though there’s only so far he can run in Berlin). The second problem is that he’s a friend. I Spy meets Men Who Stare at Goats.
The Laser Ponies are happy to spend their time frolicking & playing, but now that a spaceship has landed, bearing vegetable invaders from beyond, it looks like it's time for laser-blastin' action!
Description:
The Laser Ponies are happy to spend their time romping, frolicking, and playing in their home of Glitter Valley, but now a spaceship has crashed nearby. And the inhabitants aren’t friendly—in fact, they’re evil vegetable invaders! It looks like it’s time for laser-blastin’ action! Flying saucers, ray guns, talking broccoli, rainbows, and valuable lessons about friendship—face it, adventure fans, this one’s got it all!
The Electric Team in: The Good, the Bad, & the Electric
Summary:
In a post-apocalyptic fantasy world, a band of heroes is out to restore civilization. They come to rest in a charming small town - but this town hides villains, with a plan to destroy our heroes.
Description:
Civilization has been shattered by a war between science and magic, and now it’s up the Electric Team to defeat 1,000 villains and save the world! You and your friends have traveled a long way, and now you find yourselves in a charming small town. There’s more to this town than first appears, though . . . including a cabal of villains, dedicated to your destruction. Based on the Electric Team web comic
Furry Ninja Pirate Steampunk Victoriana Space Opera with Robots & Magic
Summary:
In a steam powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theater. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
Furry Ninja Pirate Steampunk Victoriana Space Opera with Robots & Magic
Summary:
In a steam powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theater. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
Furry Ninja Pirate Steampunk Victoriana Space Opera with Robots & Magic
Summary:
In a steam powered universe of space-faring anthropomorphic animals, robots, & ninjas, a pirate crew faces unknown dangers as well as the perils of social convention to steal an artifact.
Description:
Players will take on the roles of a space traveling, steampunk pirate crew and will collaborate with the game master to create a high-spirited, fast paced and engaging game, bordering on improvisational theater. Players will be given short questionnaires at the beginning of play and the brief answers they give will define key elements of the game and create moments of tension and hilarity, as well as ensuring that no two groups ever have the same gaming experience.
Winter in the city & something uncanny is stalking the slums & killing folks. It's time for those all-American shamans of the rails, the hobomancers, to save the day once more.
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. Winter means it’s time for all good hobos to settle into the cities and wait out the cold. But something uncanny is stalking the slums, and the snow runs red with hobo blood. It’s up to your brave band of Hobomancers to save the day once more.
Christmas is a time for peace & goodwill, but this year Christmas is fixin' to be ruined by some no-good snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers!
Description:
Even during the Great Depression, Christmas is a time for peace on Earth and goodwill toward all folks. But this year, Christmas is fixin’ to be ruined by a bunch of no-good, dirty, schemin’ snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers. Grab your bindle, hop a train, and save the day!
Some items are too powerful to remain in our mortal realm, like the watch that controls time. Your brave band of hobomancers must destroy the watch before it falls into the wrong hands!
Description:
Some items are too powerful to remain in our mortal realm. Your group has been entrusted with one such item: a watch with the ability to manipulate time itself. This item must be destroyed, but only the magics of the nation’s first nuclear powerplant are sufficient for the task. Your group must make the journey to Shippingport PA, avoid those who would use the watch for their own gains and destroy it. You brave band of hobomancers are this realm’s only hope.
A lonely diner sits by the rails through the grasslands. They say that it is friendly to the poor & hungry, but there is a darkness within. Can magic-wielding hobos discover its evil secret?
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. A lonely diner sits by the rails running through the Oklahoma. Rumors say that it is friendly to the poor and hungry, but an evil darkness lies at its heart. Can you stop this terrible threat before it consumes reality itself?
Enemies, doubtful allies, & plots hem King Louis in on all sides. The questions are: How many? Whose? To what nefarious ends? & what are the Musketeers going to do about it?
Description:
The childless King Louis XIII reigns in France, beset by enemies and doubtful allies. With the King’s supremacy yet to be established, plots hem him in on all sides. The questions remain: How many? Whose? And to what nefarious ends?
Easy job, sure. Now your spec ops task force is on its own. No one can be trusted. Can you get to the bottom of this conspiracy or will you end up in unmarked graves never to be heard from again?
Description:
It was supposed to be an easy job. Your special operations task force was given a simple mission: apprehend an asset with intelligence vital to your government. Now you are on your own, no one can be trusted, allies are enemies, enemies might be allies. Do you have the skills to get to the bottom of this conspiracy or will your corpses end up in unmarked graves never to be heard from again?
I psyche Ike! After WW2 America needed new soldiers for a new sort of war. Guys with the psyche stuff. And that's where you come in, citizen. I Spy meets Men Who Stare at Goats.
Description:
I psyche Ike! After WW2 the rising superpower found it needed new soldiers for a new sort of war. Men and women with the psyche stuff. And that’s where you come in, citizen. I Spy meets Men Who Stare at Goats.
The Laser Ponies work hard to defend their peaceful home. Over the years they've had plenty of adventures & fought lots of monsters. Now they must go where they've never gone before: back in time!
Description:
In the course of defending their peaceful home in Glitter Valley, the Laser Ponies have warded off hundreds of monsters and had many exciting adventures. But now Glitter Valley faces its darkest hour, and to save it the Laser Ponies must go where they have never gone before—back in time!