Join us in the fast-paced “pre-game” expansion that extends & changes the setup for Quartermaster General WW2. Attendees will receive prizes and or discounts at the booth.
Join us in the fast-paced “pre-game” expansion that extends & changes the setup for Quartermaster General WW2. Attendees will receive prizes and or discounts at the booth.
Join us in this new, fast-paced game in the critically acclaimed Quartermaster General series. Control one of the major powers in WW1, but this is not about the battles of war, but the logistics!
Join us in this new, fast-paced game in the critically acclaimed Quartermaster General series. Control one of the major powers in WW1, but this is not about the battles of war, but the logistics!
We'll play with the new Prelude expansion on the giant playmat. All players will receive a prize! Prelude will premiere at Gen Con, so this is a 1st look!
Releasing at Gen Con, the latest title in this series depicts a 3-way struggle between the West, the Soviet Bloc, & the Non-Aligned Bloc. All players will receive a prize!
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.
A game that puts you in command of the major powers of W.W. II with Air Marshall.
Description:
Players control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for their team through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces.