On the run, you and your comrades decide to lay low in a Canadian logging camp until the heat dies down. Cutting down trees in a post-apocalyptic magical forest, what could go wrong?
Description:
You and your comrades find yourself on the edge of this civilization in the forests of Canada. On the run, you decide to go to ground in a logging camp where the foreman and laborers ask no questions. The food is decent, the beds are warm, and the work is honest. Seems too good to be true.
Rotated to a 'quiet' posting after far too long on the front lines at Tolkeen, the squad of battle-fatigued Coalition soldiers are called on yet again; can the squad ride to the rescue?
The True Atlanteans have made a great deal of enemies over the millenia, but the past few years someone or something is deliberately hunting them down.
White Sands Missile Range was annihilated in the Cataclysm, but someone at Bandito Arms believes the underground Cyberworks Aerospace Lunar Training Facility and all its resources may have survived.
Adventure through the deadly wilderness of Rifts North America in search of fame, fortune, and power. Mid-level adventurers will learn the meaning of survival.
An exciting quest through the realm of Phase World! Compete against the legendary Naruni and the Transgalactic Empire in a race for missing forged artifacts.
God impersonators are pillaging a realm protected by the pantheon of Sumer. Anu has located their base and sent a band of godlings to stir up some trouble.
A battle saint orb has been discovered by the forces of darkness. The champions of Light must find it and return it to Battle Star. A Wormwood adventure.
Free Fire. The name of the zone says it all. The mayor says there isn’t a problem. Then why did he have a wall built about the entire area? Only one way to know: grab your gun and head in.
Champions of good like yourselves need strong opponents to challenge you. Now you are hunting the most challenging of all...vampires. Can your brave band rid the post-apocalyptic world of such evil?