What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! ALL players will get useable in game SWAG!
Description:
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! Don't worry about the cheap deaths, you'll have a pocket full of "quarters" so maybe you'll be able to beat this game yet! ALL players will get a t-shirt that counts as In-Game Armor just for playing.
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! ALL players will get useable in game SWAG!
Description:
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! Don't worry about the cheap deaths, you'll have a pocket full of "quarters" so maybe you'll be able to beat this game yet! ALL players will get a t-shirt that counts as In-Game Armor just for playing.
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! ALL players will get useable in game SWAG!
Description:
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! Don't worry about the cheap deaths, you'll have a pocket full of "quarters" so maybe you'll be able to beat this game yet! ALL players will get a t-shirt that counts as In-Game Armor just for playing.
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! ALL players will get useable in game SWAG!
Description:
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! Don't worry about the cheap deaths, you'll have a pocket full of "quarters" so maybe you'll be able to beat this game yet! ALL players will get a t-shirt that counts as In-Game Armor just for playing.
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! ALL players will get useable in game SWAG!
Description:
What if RISING was an arcade game from the late 80's? Power-Ups, enemies and bosses that get harder as the game goes along, oh and cheap deaths! Don't worry about the cheap deaths, you'll have a pocket full of "quarters" so maybe you'll be able to beat this game yet! ALL players will get a t-shirt that counts as In-Game Armor just for playing.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.