A group of adventurers are thrown forward in time by a spell. They must find a way to return to their own era before they are turned into living museum pieces.
Agrik lives! He has commanded you to spread chaos and destruction throughout the land and to convert the heathen. The final round pits you against Rolemaster’s deadliest enemies!
Demons of the void are threatening to return to this world. Only the reclusive druids know how the demons were banished before. Can you solve the secret of the Druid’s Keep in time?
The Witch King of Angmar has brought Arnor down with the Palantiri. So too must the keepers of knowledge be kept from Sauron. Characters provided. Use RM, RMC, RMC2. Role-players only.
You have failed. TORGON found the hex and is free. You must find the other three artifacts before he can bring his demons to this world. If the chalice you seek...
You have failed. Torgon found the hex and is free. You must find the other three artifacts before he can bring his demons to this world. If the sword you seek...
A mysterious tower springs up right beneath your feet as you unearth the location of an ancient treasure trove. Put your greed to the test and bring your sword arm, too! Characters provided
War threatens from the Northern plains non-dimensional Chaos threatens from the great desert. Allies are needed and reports & rumors tell of a new race or nation in the area south of the desert
Round 1: Experience the mysteries and puzzles of the tomb in search of the long-lost bonespear. Round 2: Confront the weapon’s creator at his ’friendly’ abode. Role playing/teamwork stressed.