The Network’s newest and most exciting living campaign comes alive as you learn the secrets of where this campaign is going and how you can be involved.
Living Jungle experts will be on hand to answer your questions and tell secrets. Characters may trade items with Bengoukee’s assistants during the last part of the session.
Erick Wujcik, designer of the Amber diceless role-playing game, looks at the future of computers over the next 50 years. Cutting edge theories and strategies will be examined.
A workshop to really help you write tournaments. Bring an outline to be discussed in the group. Our panel will give advice on taking your designs to a new level.
Learn to evaluate the market and turn an idea into something that will sell. Erick Wujcik brings his experience with Amber to show you what makes a good game idea.
The differences between designing the game and writing the books to sell are covered in the final Erick Wujcik RPG design seminar. Learn how to put your design in print.
Come learn about the most popular tournament campaign in the world. Newcomers and veteran Ravens Bluffers will learn something new about our fair city.
Seminar. Adventure design can be easy when your players participate to improve interest, surprises, background detail, motivation and player sense of accomplishment. It also eliminates GM burnout.
Seminar. Interested in designing the next generation of RP games? Erick Wujcik describes the tools needed for inventing, evaluating and applying new ideas.
Seminar. SF and fantasy con-goers have long known what a kick it is to put your own (or your character’s) words to popular tunes. Find out for yourself how much fun filking can be!
Seminar. Yesterday you learned to filk sing (putting your own words to popular tunes). Today join our chorus for a rousing good time of group sing-along.