You’re part of a merc group that’s currently hired by a black market dealer whom you’ve worked with before. Today he has a score that would put him to the top and is willing to take you all with him
You’re part of a merc group that’s currently hired by a black market dealer whom you’ve worked with before. Today he has a score that would put him to the top and is willing to take you all with him
There’s a tournament of Power Armor pilots hosted by a d-bee who matches other mercs to see whose is the best. Players will have a choice of baddies and will be judged on their abilities and prowess
There’s a tournament of Power Armor pilots hosted by a d-bee who matches other mercs to see whose is the best. Players will have a choice of baddies and will be judged on their abilities and prowess
A town is beset by demons who have altered the weather and bridged their world to ours. Put an end to it.
Description:
Several months into the Minion War (an ageless conflict between forces of the twin Hells) our heroes are called to investigate a dimensional disturbance. A continuously open spatial tear (Rift) has de-stabilized the region’s local climate and is spilling demonic creatures into this world. Your group is charged with breaking the demon’s hold on the land and disrupting the Rift causing all this "mayhem". Hosted in Astral VTT, voice via Discord, you are not required to have Astral to play. Characters can be provided.
The Chi Town ‘Burbs are buzzing with rumors of a daring thief. He claims he has burgled the legendary Black Vault. It is up to you to learn the truth.
Description:
Working for the Chicago Network can be dangerous work. Occasionally, a job comes along that is worth the risk. A famous thief alleges to have stolen a legendary item from the Coalition’s Black Vault. The Black Market wants you to find him. If this braggart has indeed stolen a priceless artifact, you need to find out his price. But beware of the competition.
Hunted on a strange island after washing ashore, you luckily find a friend to save the day.
Description:
While crossing the Mississippi River, your boat gets caught in a ley line storm. Everyone blacks out and come to on the beach of some strange land with the ocean behind you. Your boat and captain are no where to be seen. You have no idea where you are or how to get home. You also soon realize that you are not the only inhabitants of this land. Vampires keen on making you their next meal surround you. Luckily, a new friend arrives to rescue you. She even offers to help you find your way home in exchange for your helping her in her mission to rid this land of the dreaded nighttime menace.
The New German Republic rebuilt after The Apocalypse through discipline, unity, and technological prowess. But what will they do when a border patrol comes across an awakened foe from the past?
You and your group are researchers hired to explore the Pre-Rifts city of Denver. Sounds simple enough!
Description:
A recent report from Erin Tarn has the academia of Lazlo & New Lazlo in a stir. Her report details an unusual Native American tribe living near the ruins of the pre-Rifts mega-city of Denver, calling themselves the "Tribe of the Eagle." They display spiritual icons that are possibly remnants of the time before the coming of the Rifts combined with traditional Native spiritual rituals and claim to be descended, in part, from the survivors of Denver and the U.S. military. The players must negotiate passage through Coalition held territory with the CS and hire a Mercenary company as escorts and heavy guards in case of trouble with demons/monsters or other threats while learning of the fate that befell Denver.
You have learned of the existence of powerful, pre-Rifts stones that can create worlds and even deities. Find and retrieve these stones before they fall into the wrong hands!
Description:
You have learned of the existence of powerful, pre-Rifts stones that can create (and destroy) worlds and even deities. It is imperative that you retrieve these stones so that they do not fall into the wrong hands. Your extensive research has led you to the approximate location of these stones, residing in the ruins of a pre-Rifts city. But you are not the only ones in pursuit of these artifacts, so you must hurry! Play as one of the classic Rifts characters: Juicer, Crazy, Mystic, Rogue Scholar, Cyber-Knight and, of course, the Glitter Boy!
A team of soldiers has a plan to escort locals to safety from bloodthirsty vampires. Here's the catch: YOU are the vampires in this adventure! Can you keep the 'heroes' from stealing your livestock?
Description:
A border town between Arizona and Mexico has become overrun with vampires. A group of brave adventurers and soldiers have been sent to escort the local humans to safety from bloodthirsty vampires. They have an elaborate plan to pull off the rescue, but here's the catch: YOU are the vampires in this adventure! Can you keep the adventurers from stealing your livestock?
The New German Republic rebuilt from The Apocalypse through discipline, hard work, & robotic expertise. However you play an NGR patrol & you're about to encounter a danger from the past.
The Minion War is in full swing! Fort Apache is fending off the demonic hordes pouring out of Four Corners. The nation is in desperate need of more war materiel in order to break the stalemate.
Description:
The Minion War is in full swing! In the New West, Fort Apache leads the campaign to drive back the demons out of the Four Corners region. The nation needs more supplies to break the stalemate. The Cyberworks Training Facility at White Sands Missile Range may house a treasure trove of technology and material critical to the fight. Prior to the Cataclysm, the Cyberworks Aerospace Corporation built an facility to train colonists to inhabit moons and planets throughout the solar system. Rumor has it that is also a proving ground for the latest tech. The players are hired to inspect the site and report back. Unfortunately, White Sands is in a very hostile area. Hundreds of years ago, a great war took place between the hordes of Hades and the Apache nation. The hordes were driven off at a heavy cost. The region is a wasteland where only the most hardy and adepraved creatures roam freely.
2 years after the collapse, but no one bothers counting anymore. The residents of Oyonnax still breathe irradiated ash & the Disciples of Destruction lay siege upon the once proud city.
A diverse crew of thieves, cutthroats, wizards, & psychics band together to delve into an unexplored section of the Paris Catacombs to loot the tomb of an infamous Dark Age warlord.
December 21st, 2097: A mysterious new cartel is making their move into the newly annexed Argentine territories. They're well armed, ruthless, & need to be stopped at all costs.
Aid the UEEF in their fight to free the earth from the Invid!
Description:
The UEEF has returned to drive the Invid from the Earth! Unfortunately UEEF losses have been overwhelming, but just when all hope seems lost, a new player arrives to tip the scales in humanity's favor! Who are these skeleton clad soldiers? Where do they come from? What do they want? Do they have pizza?
Play as a Coalition States special forces officer to infiltrate a Xiticix hive, deploy a secret experimental weapon, & live to tell the tale!
Description:
In this high-level Rifts adventure, you will play a member of a Coalition States elite special forces team. Your mission is to infiltrate a Xiticix hive and deploy a secret, experimental weapon that could slow down the spread of the Xiticix.
The characters in this adventure were made using the “Coalition War Campaign” book as well as “Heroes of Humanity”. Available characters include a Commando, Cyborg Strike Trooper, a few Dog Boys, and a Coalition Juicer!
A local town lies near a ley line that erupts into a rift. Players are hired to defend the town from whatever comes through it. But are all aliens evil?
Description:
When a Rift opens near a town, the people become panicked and hire a group of Mercs (the players) to defend it, when a group of alien refugees from a shattered world come through, they have a decision to make. Do they slaughter unarmed alien civilians, or convince the town to give them amnesty? The decision is hampered by the arrival of the Coalition of States, who is determined to defend the earth from anything alien.
The oppressive C.S. is striking out against the Resistance with unprecedented accuracy. Your job, is to discover how they are getting their information & shut them down!
Description:
The Confederated States, an oppressively pro-human and anti-magic government, is striking out against the organized Resistance with unprecedented accuracy. How are they getting their information? You and your rag tag group of resistance members are tasked with discovering the source of the information behind these crippling attacks and shut it down! At stake is your lives and the lives of your fellow Resistance members… and any hope of resisting the C.S. and their tyrannical ruler
You're part of Coalition security team protecting Joseph II during 106PA RoboDome championships. As the Heir Apparent, your job won't be easy.
Description:
Welcome to Ishpeming, the Shining Jewel of the Republic and home to Northern Gun! As your Death Bringer banks over the city, you glimpse the factory complexes and high-rise office complexes of NG. It’s an impressive sight. Another banking turn, the cargo crates straining against the tie downs, you see the towering edifice of the RoboDome, a cathedral of destruction and entertainment. You can’t wait to see it up close. The Pilot announces that the flight is on final approach. As you all buckle in, a final bank shows the sprawling city of Ishpeming, and a familiar edifice. Like a mini Chi-Town, the Embassy is a welcome sight of home in an unfamiliar city. The Crusade for Humanity has another beacon of hope in the war for Planet Earth.
You're part of Coalition security team protecting Joseph II during 106PA RoboDome championships. As the Heir Apparent, your job won't be easy.
Description:
Welcome to Ishpeming, the Shining Jewel of the Republic and home to Northern Gun!
As your Death Bringer banks over the city, you glimpse the factory complexes and high-rise office complexes of NG. It’s an impressive sight. Another banking turn, the cargo crates straining against the tie downs, you see the towering edifice of the RoboDome, a cathedral of destruction and entertainment. You can’t wait to see it up close. The Pilot announces that the flight is on final approach. As you all buckle in, a final bank shows the sprawling city of Ishpeming, and a familiar edifice. Like a mini Chi-Town, the Embassy is a welcome sight of home in an unfamiliar city.
The Crusade for Humanity has another beacon of hope in the war for Planet Earth
You're part of Coalition security team protecting Joseph II during 106PA RoboDome championships. As the Heir Apparent, your job won't be easy.
Description:
Welcome to Ishpeming, the Shining Jewel of the Republic and home to Northern Gun!
As your Death Bringer banks over the city, you glimpse the factory complexes and high-rise office complexes of NG. It’s an impressive sight. Another banking turn, the cargo crates straining against the tie downs, you see the towering edifice of the RoboDome, a cathedral of destruction and entertainment. You can’t wait to see it up close. The Pilot announces that the flight is on final approach. As you all buckle in, a final bank shows the sprawling city of Ishpeming, and a familiar edifice. Like a mini Chi-Town, the Embassy is a welcome sight of home in an unfamiliar city.
The Crusade for Humanity has another beacon of hope in the war for Planet Earth
You're part of Coalition security team protecting Joseph II during 106PA RoboDome championships. As the Heir Apparent, your job won't be easy.
Description:
Welcome to Ishpeming, the Shining Jewel of the Republic and home to Northern Gun!
As your Death Bringer banks over the city, you glimpse the factory complexes and high-rise office complexes of NG. It’s an impressive sight. Another banking turn, the cargo crates straining against the tie downs, you see the towering edifice of the RoboDome, a cathedral of destruction and entertainment. You can’t wait to see it up close. The Pilot announces that the flight is on final approach. As you all buckle in, a final bank shows the sprawling city of Ishpeming, and a familiar edifice. Like a mini Chi-Town, the Embassy is a welcome sight of home in an unfamiliar city.
The Crusade for Humanity has another beacon of hope in the war for Planet Earth
Kept on ice since the late 50s your team of meta-humans put together by a brilliant scientist & the Soviet Union, you are brought back to modern times when your country needs you the most.
Charity, a well known singer, has been kidnapped. Her manager hires mercenaries to find & free her. The only clue, a witness who says he her on the back of a truck leaving town.
Description:
Charity is a well known lounge singer at the Nightingale restaurant in Kingsdale. One evening her dressing room was found in a shambles, and Charity was gone. Fearing that she has been kidnapped by exotics slavers, her manager has hired a group of mercenaries to track down her kidnappers and safely recover Charity. The only clue was cook taking out the trash behind the Nightingale. He swears he spotted an unconscious Charity, in a cage, on the back of a treaded truck heading north out of town. Can Charity be found before she ends up the entertainment and appraiser for some demon?
Charity, a well known singer, has been kidnapped. Her manager hires mercenaries to find & free her. The only clue, a witness who says he her on the back of a truck leaving town.
Description:
Charity is a well known lounge singer at the Nightingale restaurant in Kingsdale. One evening her dressing room was found in a shambles, and Charity was gone. Fearing that she has been kidnapped by exotics slavers, her manager has hired a group of mercenaries to track down her kidnappers and safely recover Charity. The only clue was cook taking out the trash behind the Nightingale. He swears he spotted an unconscious Charity, in a cage, on the back of a treaded truck heading north out of town. Can Charity be found before she ends up the entertainment and appraiser for some demon?
Senator Rothchild's beloved niece has run away. After a fight with the good Senator she fled the Senator's home. Can a hired group of rough & rowdy merc's find out where & why?
Description:
The well respected Kingsdale Senator Alfred Rothchild's beloved niece has apparently run away from her loving family and long term stay with the Rothchild's. The niece, Faith Giraud, was well known for her up lifting spirit and bright childish personality. Having been a guest of Senator Rothchild's since her mother and father were killed in a horrible accident many years ago, she has been the apple of the Senator's eye for many years. Shortly after Faith's sixteenth birthday, a change came over Faith. She become a bit more moody. The last time Faith was seen, she and her uncle were having a disagreement. Then less than 12 hours later the Senator put out a reward for her return. What was the argument about? What could have been said that would convince Faith to leave a life of carefree luxury and run away?
Senator Rothchild's beloved niece has run away. After a fight with the good Senator she fled the Senator's home. Can a hired group of rough & rowdy merc's find out where & why?
Description:
The well respected Kingsdale Senator Alfred Rothchild's beloved niece has apparently run away from her loving family and long term stay with the Rothchild's. The niece, Faith Giraud, was well known for her up lifting spirit and bright childish personality. Having been a guest of Senator Rothchild's since her mother and father were killed in a horrible accident many years ago, she has been the apple of the Senator's eye for many years. Shortly after Faith's sixteenth birthday, a change came over Faith. She become a bit more moody. The last time Faith was seen, she and her uncle were having a disagreement. Then less than 12 hours later the Senator put out a reward for her return. What was the argument about? What could have been said that would convince Faith to leave a life of carefree luxury and run away?
A mixed squad of Sovietski soldiers, their embedded Spetsnaz operatives & their heavy support Cyborgs are deployed to investigate a small, allied town in Romanov territory.
Description:
The allied town of Lida has gone dark and the military leadership of Kaliningrad believes that the village has been overwhelmed by Reavers and warlord troops of the Orloff camp. All recon flyovers have been lost. The characters have been deployed to investigate the area, report back and destroy any resistance discovered.
Two mercenary companies race across Africa to find a grand prize: a vault holding the world's largest storage of diamonds! However, there's more than the vault & each other to worry about!
Description:
South Africa is nothing more than a wasteland since the Great Cataclysm, but within the wastelands holds perhaps one of the greatest treasures in all of Rifts Earth, the world’s largest diamond vault! Two American West Coast-based mercenary companies recently have found a pre-Rifts archive with the possible location of this legendary treasure. With work running dry, both companies have committed all their respective resources in an epic journey to find the vault, as success will bring wealth beyond imagining. Both mercenary companies despise each other, and will do whatever it takes to reach the vault and claim the treasure. Little do they know that South Africa is an inhospitable wasteland where monsters and the heat are not the only problems. If the vault does exist, who knows what sort of defenses it might still have
A crack commando team from the West Coast successfully stole the Coalition's new prototype warship. Now, can the battleship's new crew survive the perilous journey back home?
Description:
A commando team from the hidden state of California has stolen a prototype Coalition States battleship and fled to the open oceans. Meeting up with a skeleton crew from the homeland in the Caribbean, the battleship now has to survive the perilous trip back home! The Coalition States Navy is not the only faction wanting to get their hands on the prized battleship. Pirates and worse roam the waters of Rifts Earth, not to mention there are terrible monsters from the deep that sees the battleship as nothing more as their next meal. Can the crew of the battleship survive the perilous trip through the waters of Rifts Earth and get back home?
Why is it bad guys have all the fun? Well good thing you're a bad guy! Hired by the Lord Dunscon, you must retrieve a powerful artifact from Tolkeen. Will you return it or use it for your own gain?
Why is it bad guys have all the fun? Well good thing you're a bad guy! Hired by the Lord Dunscon, you must retrieve a powerful artifact from Tolkeen. Will you return it or use it for your own gain?
Why is it bad guys have all the fun? Well good thing you're a bad guy! Hired by the Lord Dunscon, you must retrieve a powerful artifact from Tolkeen. Will you return it or use it for your own gain?
This is a last ditch effort to destroy an incoming demon planet. You are part of a squad of Warlock Marines & only you can stop this monster before it devours yet another planet in its path.
Description:
The end of the Minion War is near in the Three Galaxies. All that is left is one demon planet. Destroy it and the Minion War is over, but you must act quickly. It is bearing down on a planet with millions of people. If it devourers this planet it will have enough energy to summon more demons and continue the Minion War! You and your squad of Warlock Marines are part of a much larger force. Each squad is being sent to different locals around the demon planet with one simple goal - Get inside the demon planet and destroy it! You have 4 hours before the demon planet reaches its target. Can you complete your mission in time and escape with your life?
A collection of Fadetowns in the magic zone are going black, literally. Can a group of local heroes figure it all out beforethe Magic Zone become infected?
A pre-Rifts military satellite falls from orbit & crashes into the Arctic. Hoping to retrieve the satellite before the CS do, a special forces team from the West Coast is dispatched to find it!
Description:
An old pre-Rifts military satellite malfunctions and falls from orbit! Possibly containing a treasure trove of pre-Rifts data, a submarine-based special forces team from the West Coast is sent to retrieve the satellite before the Coalition States, Free Quebec, or any other major power in Rifts North America do!
In a world nearly destroyed by unleashed magic & monsters, the Coalition States stand for humanity & fight. Join a Special Forces group as they attempt to infiltrate the city of New Town.
You are part of an elite squad in the New German Republic ,to pilot the Devastator Mark II, a robot that has just been christened & sent off to the front in the ongoing war with the Gargoyle Empire.
Can a group of cyber knights & heroes infiltrate a maximum security prison meant to contain psychic & magic using D-bees to rescue a group of held ambassadors? Or will it be too late?
Modeus, Lord of Hades, has summoned you to retrieve payment from the leadership of Tolkeen.
Description:
The Lord of Hades has personally summoned you to do his bidding. Success in your mission means untold rewards, riches, and pleasures beyond your dreams. Failure means you're a foot soldier on the front lines of the Minion War. Go to the city of Tolkeen and retrieve those souls due me. Modeus, Lord of Hades.
Phase World, space opera with magic & super powers. It is here that the science ship Cygnus has disappeared in a demon infested area of space. Searching for a legendary weapon lost for 50k years.
Phase World, space opera with magic & super powers. It is here that the science ship Cygnus has disappeared in a demon infested area of space. Searching for a legendary weapon lost for 50k years.
The Otomo Shogunate wasn't always a decadent bastion of warfare & technology. Who or what is manipulating Otomo in order to plunge the entire island into another devastating war?
Description:
The Otomo Shogunate wasn't always a decadent bastion of warfare and technology. Hundreds of years ago Otomo repelled the largest demonic horde Japan had ever experienced, allowing fledgling nations such as the New Empire flourish and grow. What happened to the once noble kingdom? Who or what is manipulating Otomo in order to plunge the entire island into another devastating war?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
Golden Age Weaponsmiths are refitting an old US Navy battleship for the Coalition States! A paratrooper team is tasked with capturing the battleship & sailing it to friendly waters!
Description:
Golden Age Weaponsmiths has found what's left of the old USS Alabama, an ancient pre-Rifts battleship! The Coalition States wishes to have the ship refit for their navy! Not wanting the tyrannical CS to have such destructive firepower, a paratrooper team from a hidden base in the West Coast is tasked with dropping onto the battleship and sailing it back to friendly waters! Will the paratroopers survive both the CS Navy and the dangerous waters of the Gulf of Mexico?
You wanted to be a part of the elite fighting forces of the N.G.R.Congrats, that dream came true, till the time you pissed off someone & got transferred to Communication Outpost 818.
You are a group of Pecos Raiders trying to rob a Techno-Wizard train soaring across the plains to get a particular magic item back to its rightful owner. Of course, things never go easy and chaos.
You are members of the Free World Council in a race against time to uncover ancient weapons of unspeakable power. With power armors, magic and super powers you must battle the monstrous Kreeghor Empire, and other menaces, on the ground and in space.
Slavers had been hitting the east coast pretty hard recently, but just yesterday a large Splugorth raiding party was found wiped out, and the village they were attacking was leveled. As if things weren't bad enough apparently there is a new big bad on the block.
Slavers had been hitting the east coast pretty hard recently, but just yesterday a large Splugorth raiding party was found wiped out, and the village they were attacking was leveled. As if things weren't bad enough apparently there is a new big bad on the block.
The Coalition has broken Tolkeen's defenses and all is lost. Everyone is running, hiding, or praying to the gods in hopes to be saved. You haven't. It is because of this that King Creed has picked you for one last mission. This isn't a revenge mission, but to protect the dream that was once Tolkeen.
Slavers had been hitting the east coast pretty hard recently, but just yesterday a large Splugorth raiding party was found wiped out, and the village they were attacking was leveled. As if things weren't bad enough apparently there is a new big bad on the block.
Slavers had been hitting the east coast pretty hard recently, but just yesterday a large Splugorth raiding party was found wiped out, and the village they were attacking was leveled. As if things weren't bad enough apparently there is a new big bad on the block.
This is a Chaos Earth adventure taking place in France. It will take place two months after the cataclysm. Players will encounter blood thirsty cults and a belligerent army of from all over Western Europe.
My dad used to tell me stories about the golden age, stories where people covered the earth and reached to the stars. Back then vampires, werewolves and ghosts we just stories used to frighten children into being good. One day I hope to make reality of that fairy tale for my children, but first I guess I have to live long enough to have them. So I guess I better do something about those pesky vampires.
My dad used to tell me stories about the golden age, stories where people covered the earth and reached to the stars. Back then vampires, werewolves and ghosts we just stories used to frighten children into being good. One day I hope to make reality of that fairy tale for my children, but first I guess I have to live long enough to have them. So I guess I better do something about those pesky vampires.
My dad used to tell me stories about the golden age, stories where people covered the earth and reached to the stars. Back then vampires, werewolves and ghosts we just stories used to frighten children into being good. One day I hope to make reality of that fairy tale for my children, but first I guess I have to live long enough to have them. So I guess I better do something about those pesky vampires.
My dad used to tell me stories about the golden age, stories where people covered the earth and reached to the stars. Back then vampires, werewolves and ghosts we just stories used to frighten children into being good. One day I hope to make reality of that fairy tale for my children, but first I guess I have to live long enough to have them. So I guess I better do something about those pesky vampires.
As a reward for your surprising discovery Lord Lomax invited you to a celebration at his palace on Long Island. His promise of a hefty reward and a lavish party make the trip near Madhaven worth the risk. You arrive to discover that your host is dead and your crew is framed for the murder. The party is in full swing and no one seems to notice the passing of Lord Lomax. Can you solve the mystery, claim your reward and get out with your lives?
The town of Haven Pointe is plagued by bizarre and extreme weather, stranding your party. The only hope is for your party to investigate the suspected source of this disturbance: the lair of Elemental Fusionists, atop a nearby mountain. Can your party uncover the source of the disturbance and return balance to the weather? This adventure will utilize a 3D dungeon environment and minis.
The height of the golden age of man lays broken and haunted. Home to ghost monsters and mutants, Madhaven is a nightmare city. Will citizens of New York’s past recognize its tattered ruin, and more importantly will they survive?
The height of the golden age of man lays broken and haunted. Home to ghost monsters and mutants, Madhaven is a nightmare city. Will citizens of New York’s past recognize its tattered ruin, and more importantly will they survive?
Coalition scientists have a theory on how to end the Xiticix menace. Your team was given the honor of testing their theory. Just deliver the package and return to report the results.
Coalition scientists have a theory on how to end the Xiticix menace. Your team was given the honor of testing their theory. Just deliver the package and return to report the results.
Can different paths lead to the same destination? Will the path you take in the yellow wood make the difference? Find your destiny down the road not taken.
Reports of a cache of scientific artifacts have been discovered by Coalition Scouts. The emperor has assigned your recovery team to validate the find and secure the site.
Northern Otlam. Once a quiet and secure colony of Utah City, now a quarantined urban battlefield with hordes of zombies roaming the streets, feasting on the flesh of the living and adding the fallen to their ever-growing ranks. As part of an elite strike team trapped within the dead zone, you must strive to eliminate the undead menace while protecting the remaining survivors. And ammoâs getting low. This event is sponsored by Palladium Books.
Just some folks trying to make a living in a world gone wrong. The captainâs got money in the bank, itâs even legitimate work. Everythingâs fine as long as it goes according to plan... Why doesnât it ever go according to plan? More at www.roguejudges.org
Just some folks trying to make a living in a world gone wrong. The captainâs got money in the bank, itâs even legitimate work. Everythingâs fine as long as it goes according to plan... Why doesnât it ever go according to plan? More at www.roguejudges.org
A gang of Pecos Bandits has stumbled upon your little frontier community, and decided to make it their own. The standing army of farmhands, mill workers, and that bum from the saloon has neither tools nor talent to stand against them. How can you hope to defend your home from such a superior foe? You must decide your own path, and then succeed upon it. Otherwise, what little hope remains is lost forever. This event is sponsored by Palladium Books.
So your pioneer mission was successful... You now have the means of defense you so desperately sought. But can you properly utilize it to vanquish the Pecos Bandits that threaten your homes and families? Victory and survival, or defeat and death? Itâs time to find out if the quest was worth the sacrifice. This event is sponsored by Palladium Books.
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?
Travelers say the people of Hoagiesville have changed, that outsiders are no longer welcome there and the town has built a wall to isolate itself from the rest of the world. The High Council in Lazlo is worried about this once friendly town, and has dispatched a unit of commandos to investigate the problem. Can they solve the riddle?