Can a group of cyber knights & heroes infiltrate a maximum security prison meant to contain psychic & magic using D-bees to rescue a group of held ambassadors? Or will it be too late?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
Kept on ice since the late 50s your team of meta-humans put together by a brilliant scientist & the Soviet Union, you are brought back to modern times when your country needs you the most.
You're part of Coalition security team protecting Joseph II during 106PA RoboDome championships. As the Heir Apparent, your job won't be easy.
Description:
Welcome to Ishpeming, the Shining Jewel of the Republic and home to Northern Gun! As your Death Bringer banks over the city, you glimpse the factory complexes and high-rise office complexes of NG. It’s an impressive sight. Another banking turn, the cargo crates straining against the tie downs, you see the towering edifice of the RoboDome, a cathedral of destruction and entertainment. You can’t wait to see it up close. The Pilot announces that the flight is on final approach. As you all buckle in, a final bank shows the sprawling city of Ishpeming, and a familiar edifice. Like a mini Chi-Town, the Embassy is a welcome sight of home in an unfamiliar city. The Crusade for Humanity has another beacon of hope in the war for Planet Earth.