The folk of Sixtoe Stand see themselves as inheritors of legend, but their recent battles mean they must join with one of the factions at war in the Woodland. But which faction will they turn to?
The outpost at the edge of the Woodland remains a well-fortified clearing - perfect for a new Woodland Alliance base. Can the Alliance's leaders convince the citizens of the Post to join the cause?
The grand gardens of Sundew Bend are rich with flowers never seen in other parts of the Woodland. Why is the Lizard Cult guarding them so carefully? What secrets do they hold?
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Can you turn the tide? Play our new game and get the new book!
Description:
Join us for a one shot of Root the RPG to learn the system and walk away with the core book after the game!
The Goshawk family are being called to do the right thing: help the Eyrie Dynasty win the war. Everyone in the Glade has an opinion on if they should stay independent or not. Can you turn the tide?
Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
The port of Bertram's Cove stands on the brink of a brutal rebellion. Will you stand with the roguish rebel Captain Sparrowhawk or side with the entrenched Marquisate forces?
The Bog has always been a swampy marsh of hard mice, one in which many denizens have lived their whole lives. How will they deal with the change that the conquering Marquisate brings to the clearing?
Once swayed by the Grand Duchy's promises of a better life, the artisans and woodcutters of Heartwood are tired of waiting. It's time for change - but who will pay the price?
The port of Bertram's Cove stands on the brink of a brutal rebellion. Will you stand with the roguish rebel Captain Sparrowhawk or side with the entrenched Marquisate forces?