Lou and I are interested in the invisible decisions that go into Role-Playing, and the thin daggers edge between success and failure in a campaign. Come let us infect you with our ideas.
In this hands-on workshop participants will design a castle complete with inhabitants, guards, traps and treasures. A practical application of castle design.
What is really necessary to design when creating your world—and what’s not? We’ll look at geography, economics, politics, religion, history, magic, legends...and more.
A discussion of what are reasonable traps— small mechanical ones. Learn how your PC thieves can roleplay their way through a trap rather than roll play, for added fun.
This seminar covers the necessary elements of setting up and running good RP campaigns: world design, choosing rules, keeping records, creating consistent storylines from adventures.
Join our panel discussion with editors from the leading magazines in the gaming industry. Meet them and learn the funny and serious side of getting published.