Klingons invade the Federation in this classic scenario. Play first round Thursday, Friday or Saturday morning. Captain’s Log #17 Rules. Prizes. Maps/counters provided.
Play all the Star Fleet Battles you can in one day! Prizes to Players with the best records. 1993 Module T Rules as updated. Prizes. Maps/SSDs provided.
The big battle will be fought! Only serious gamers need apply. Play the Alliance to crush the Coalition, or the Coalition to teach the Alliance a lesson.
Play as much Star Fleet Battles as you can stand. Stop by any time for opponent matching. Top 16 play finals. 1993 Module T Rules as updated. Prizes. Maps/SSDs provided
Its Y200 and the masters are at it again. You have 400BPV to buy one SC3 ship with fighters, PFs, and Annex 6A and 6B equipment. Use higher economic combat BPV. Select units before coming.
Teams of 3 players each command 3 war cruisers with 3 different arming cycles. Compete in a single elimination tournament. Players may not communicate with each other and know their allies.
Two battleships duel each other while ten heavy battle cruisers look on. But whose side will they take? Good, evil or neutrality? Secret victory conditions! Captains’ rules.
The Lyrans invaded the Kzinti. The Kzin have struck back. Due to agreements made with the Kzin and Lyran, the Hydran and Klingons have entered the war. The Federation? Event sponsored by SAGA.