Saganami Island Tactical Simulator- Is Victory Possible in a Short War?
Summary:
The people's republic has kicked off their long anticipated offensive sneak attacks on the border. A small Manticoran force finds a Peep force. Can they win the day even though they are outnumbered?
Description:
The people's republic has kicked off their long anticipated offensive by sneak attacks up and down the border. The small Manticoran picket force in the Poicters system finds it's hands full when a small Peep scout force shows up. Can they win the day even though they are outnumbered?
For many years, the RMN sent crews to Silesia knowing it would give them valuable experience protecting convoys. Come take command and make the Confederacy a safer place.
Haven vs Andermani. After the Andermani join the Manties one of their squadrons went scouting into Haven space. Can they be victorious against the more experienced Haven forces?
A small detachment of Manticoran light craft are probing Havenite space. Can the Manticore ships successfully scout the assigned system and return with valuable information?
Description:
A small detachment of Manticoran light craft are probing Havenite space to determine ship deployments. The results of this will assist in planning the next big push into Havenite space. Can the Manticore ships successfully scout the assigned system and return with valuable information, or will the Haven system defense force prevent them from accomplishing their mission? And what if the long relied-upon technical superiority Manticore has enjoyed turns out to be nonexistent?
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Uses SITS 2.0 rules set, plenty of exploding starships for everyone!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Uses SITS 2.0 rules set, plenty of exploding starships for everyone!
The scene: The battle of Hancock. The action: You're trying to win the war in one stroke for the People's Navy (or to cover an impossibly thin line for the Manticorans). There were many battles fought in the Hancock System; this is one of them.
This is a three faction scenario, as the Havenites pounce on a Manticoran Dreadnought division with Superdreadnoughts of their own. The Manties have forces in system that the Havenites didn't see. Can they survive long enough for the Cavalry to arrive at cometary speeds?