Your team is sent to England to locate a celebrated otolaryngologist that has gone missing. It's a cut-throat world out there so you better smell out his location before you hear of his demise.
Your team receives a report of a break-in at a local laboratory dedicated to the Human Genome Project, they have no idea just how twisted the path of the DNA double helix will take them.
What do you get when you mix Nazis, meteorites, and Tibet? The archdeacons aren't sure, but someone is willing to kill for it, and it falls on your team to figure out who.
For most people, a car is just a means to get from one place to another; for others, it is an expression of who they are. When that owner is also a sociopath your team is in grave danger.