Venturing into Vledis, your party realizes the stories of the original tribes were once warnings, not entertainment. Something is out there & it's threatening to turn them into something - other.
Recruited from across the water, the party takes a job reclaiming architectural treasures to set up a new town only to find the land is tainted by something stronger than memories of war.
Recruited from across the water, the party takes a job reclaiming architectural treasures to set up a new town only to find the land is tainted by something stronger than memories of war.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
Just as the village of Danaris has reopened a long-abandoned mine, mysterious events plague the people. Is it tied to the long ago war or have they stirred up something new?
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.