It has been a long trip, but it is finally over. As you head for your room at Crom's Retreat, one of the town guards runs into the inn and yells, "It is snowing a blizzard out there!" That wouldn't be odd except it is high summer. What is going on? Is this the work of the evil wizard Regnal? And, how much will the King pay to stop the snow? Ages 9 to 11 only. No adults.
You knew it was bad when you awoke in a barricaded temple. You knew it was worse when you observed that the town around the temple was seemingly abandoned and shows signs of combat. You began to feel an icy chill as you realized that not only are the people around you complete strangers, but you have no memory of who you are. The fact that the phrase "The Harvester comes by night!" is written on the wall in blood is just icing on the cake!
You knew it was bad when you awoke in a barricaded temple. You knew it was worse when you observed that the town around the temple was seemingly abandoned and shows signs of combat. You began to feel an icy chill as you realized that not only are the people around you complete strangers, but you have no memory of who you are. The fact that the phrase "The Harvester comes by night!" is written on the wall in blood is just icing on the cake!
Almost a year ago, you survived the horror of Kreutzhofen and defeated the Harvester. While you are still suffering from memory loss, you have managed to arm and equip yourselves and begun your journey to consult with the sages of the West in hopes of regaining your identities. On your way, however, you find an all but abandoned town and lone, terribly injured soldier. He lives long enough to speak only one word: "Harvester".
Almost a year ago, you survived the horror of Kreutzhofen and defeated the Harvester. While you are still suffering from memory loss, you have managed to arm and equip yourselves and begun your journey to consult with the sages of the West in hopes of regaining your identities. On your way, however, you find an all but abandoned town and lone, terribly injured soldier. He lives long enough to speak only one word: "Harvester".
It is 1969. You are part of a Special Forces detachment sent into the north to free âtop priorityâ POWs. The detachment CO and detachment XO are new to the unit. Their standoffish attitude is not making any friends and any questions about the operation are quickly shut down. This is going to be a very strange trip. A Weird Wars adventure.
Hand-picked by Solomon Kane are a new group of "Wanderers" chosen to follow the "Path of Kane". They have been chosen to investigate the rumors of strange deaths of villagers and mutilated livestock within a hamlet in Wallachia. Rumors abound about a mysterious sect of monks that are bringing back to the area, from Constantinople, the decapitated head of the region's former prince. Prince Vlad Teppes is said to have been cursed.
Yer Capn' has selected ye lucky few to deliver some highly valuable contraband land-side. Can ye deliver the goods and return with the cash before the Capn' weighs anchor and leaves ye high and dry? This is the classic Pirates of the Spanish Main One Sheet written by Chris Williams.
Yer Capn' has selected ye lucky few to deliver some highly valuable contraband land-side. Can ye deliver the goods and return with the cash before the Capn' weighs anchor and leaves ye high and dry? This is the classic Pirates of the Spanish Main One Sheet written by Chris Williams.
There is trouble in the far east. Taliban militants are getting their hands on biological and chemical weapons. Your special forces team must go deep into the far east to find out where these WMDs are coming from.
As the Battle for Landra'Feya rages in burning chaos all around, heroes must gather to meet a challenge unlike anything ever seen in Shaintar. Nothing can prepare you for the surprise, or the terror! A desperate fight for the survival of the Southern Kingdoms! This is the Epic Finale' of "The Burning Heart" mega-event. All who played in Skirmishes or the Scenarios are welcome to participate in this grand final battle. A Gen Con Exclusive Event!
As the Battle for Landra'Feya rages in burning chaos all around, a group of heroes discover that one of the ancient Faelakar have been captured by Malakar Dominion agents. Who is this, and why is he so important? With the caw of a Raven, they are led on a path that may well be the key to saving the Southern Kingdoms. Part of "The Burning Heart" mega-event. All players welcome to play in the Grand Finale' Saturday night.
As the Battle for Landra'Feya rages in burning chaos all around, a lone Olaran warrior-scholar risks everything on a hunch and a gamble. A group of heroes must go behind enemy lines and face overwhelming odds to find him. What was he seeking? Did he find it? And will it be the key to saving the Southern Kingdoms from a fiery end? Part of "The Burning Heart" mega-event. All players welcome to play in the Grand Finale' Saturday night.
As the Battle for Landra'Feya rages in burning chaos all around, a group of heroes are guided to an ancient tomb where something of great value lies, untouched for millennia. What is the Burning Heart? How does it figure into the desperate battle being fought for the elvish homelands? Can the heroes discover the truth in time? Part of "The Burning Heart" mega-event. All players welcome to play in the Grand Finale' Saturday night.
After defeating the Nazi agents on board the Spirit of Atlantis, you continue your trip to mysterious Egypt. There are rumors of a newly uncovered grave in the Valley of Kings. Is this excavation connected to the Lost Jewels of Opar? Why are there Roman relics in the grave. And, have the Nazis heard these rumors? Ages 11 to 14 only. No adults allowed.
You had a bad feeling when you stepped through a portal in the Andes. But, it was the only way out of the Incan Death Chamber. Now, you've appeared in a back alley in London, in the middle of a battle between what appear to be werewolves and a young man that looks a lot like you! Ages 11 to 14 only. No adults allowed.