This seminar uses a pulp adventure setting. You will create a character that is a member of an adventuring group. The focus will be creating a deep background for your character. We will use Magic: The Gathering cards to assist in the creation of this background.
You knew it was bad when you awoke in a barricaded temple. You knew it was worse when you observed that the town around the temple was seemingly abandoned and showed signs of combat. You began to feel an icy chill as you realized that, not only are the people around you complete strangers, but you have no memory of who YOU are. The fact that the phrase "The Harvester comes by night!" is written on the wall in blood is just icing on the cake.
The messenger just brought this note from a good friend, "The games afoot! Meet me at the Tower of London and wear high boots." Could this be related to stories of huge rats coming out of the London sewers. A Victorian adventure for players 11 to 14 only. Adults may watch but cannot play.
Follow the "Boys in White" as they seek to recover stolen classified data in the Outer Rim. Play highly-trained commandos on an important mission for Lord Vader himself. Board hostile rebel starships! Ride dewbacks! Put jawas to the question! Man security checkpoints in Mos Eisley! And finish off your mission with a cold one in the cantina.
The bad guys are back! The Family's second biggest bookmaking operation has got problems, and the boss sends you, his most reliable soldiers, to set it right. Straighten it out, or sleep with the fishes! Warning, this game will include mature content.
Almost a year ago, you survived the horror of the Harvester. While you are still suffering from memory loss, you have managed to arm and equip yourselves and begin your journey to consult with the sages of the West in hopes of regaining your identities. On your journey, however, you stumble on an all-but-abandoned town and lone mortally-wounded soldier. He lives long enough to speak only one word: "Harvester".
Your band of Russian soldiers are trapped in the fight for their lives against an ancient evil awoken by the heavy fighting in Stalingrad while saving the Motherland from the Nazi hordes.
Monday August 28th 2005 17:00 hours New Orleans Louisiana. All right listen up - your Magical Response Team (MRT) has been called to New Orleans, because our worst fears have happened. A Voodoun priest has caused a level 5 magical event. Your job is to wait for the hurricane to pass, search for the voodoo practitioner, and exterminate with extreme prejudice. Good luck! And Good hunting!
"Swamp Fever" is plaguing the Big Easy and you got to get out before you turn into... one of them! Luckily you scored a ticket on the last train out of New Orleans, it's almost too good to be true... or is it? Get ready to fight for your life as regular folks caught up in a zombie apocalypse! Live the B-movie splatterfest experience! Warning, this game will include mature content.
The war has dragged on for decades, those that started it are all dead and still people fight and die in the vacuum of space. Now years after your capture a chance at freedom has come. Either through success or defeat you will have your freedom.