In the early 23rd century, the Bureau of Temporal Research is supposedly working on the theory of time travel. The truth is that they've actually achieved it, and even discovered that someone else is interfering with the timeline! A team is scrambled together and sent back into the past to find out who is behind this chronological disaster, and put an end to their meddling. An adventure covering multiple genres.
The year is 1924. The place: snowy Chicago. Our investigators have all been invited to the grand opening of the Sterling Playhouse this Christmas Eve. The show being presented is a new piece by the acclaimed playwright Dimitri Stuttga. However, all is not well on this holy eve.
For the past ten years, the metropolis of Bedlam has lived up to its name, driven to the brink of chaos by the villainous Nevermore and his anarchist hoodlums. Just as things began to look their darkest, the fledgling superteam known as the Roustabouts appeared on the scene. Do the novice heroes really stand a chance against the Bedlam underworld's darkest knight?
For the past ten years, the metropolis of Bedlam has lived up to its name, driven to the brink of chaos by the villainous Nevermore and his anarchist hoodlums. Just as things began to look their darkest, the fledgling superteam known as the Roustabouts appeared on the scene. Do the novice heroes really stand a chance against the Bedlam underworld's darkest knight?
You suspected it was bad when you woke up in a seemingly abandoned town strewn with signs of recent violence. You had an inkling it was worse when you realized you had no idea who your companions were. You confirmed it was downright grim when it dawned on you that your own identity was a mystery. The fact the message 'The Harvester comes by night!' is scrawled on the wall in what looks like blood is just icing on the cake...
The members of the Gray Riders broke free from the domination of a terrible creature called the Harvester and ultimately severed its tenuous hold in this reality. Since then, they have built new and prosperous lives in the West, far from the crimes they committed under the Harvester's control. But there is no rest for the righteous, and now they must put to rest the harmless-looking artifacts they uncovered so long ago.
Come see what the world will be like after bomb, in this high octane post-apocalypse world. The cars got gun, the guys got guns, the gals got guns... heck even the guns got guns! Prizes awarded. Sorry guns are only in the game due to silly pre-apocalypse world rules.
It's October 31, 1926 and your group of hired guns are on the lam and need cash fast. They take a job to escort bootlegged booze form southern Indiana to an Indianapolis speakeasy. Where their choppers are the law and honor is for boy scouts. So don't take any wooden nickels before you reach home.
You were on a well deserved vacation, enjoying the luxurious 'Columbia' airship. You were cruising high above the Pacific Ocean when the typhoon hit. Your airship survived but it was blown way off course. And, the radio and ship's compass have been sabotaged! Looks like the vacation is over! This is a pulp adventure for players aged 11 to 14 only. Adults are welcome to watch. Daring Tales of Adventure rules additions will be used.
Last year a group met in Wallachia to investigate the disappearances of villagers. They learned of mysterious monks luring young women away. They sought out a hermit monk and there they found evidence of vampirism. They also found items once owned by Vlad (the Impaler) Tepes. At the ruins of Vlad's old keep they fought their way past large wolves to learn of an underground entrance. This year they enter to put a stop to the evil that lurks here.
The crew of the deep space tug 'Esmerelda' are hired to run a salvage mission smack in the middle of the demilitarized zone between the Terran Hegemony and the Colonial Republic. The hard cases on the 'Esmerelda' don't care about galactic politics, as long as there is a paycheck in it...
The crew of the deep space tug 'Esmerelda' are hired to run a salvage mission smack in the middle of the demilitarized zone between the Terran Hegemony and the Colonial Republic. The hard cases on the 'Esmerelda' don't care about galactic politics, as long as there is a paycheck in it...
In WWII France, your squad has been cut off from its company and you're desperately trying to escape from a pursuing German tank, when you come upon a deserted idyllic French village. Does it provide sanctuary or an even more horrifying danger? What terrifying secrets are held there?
Her Majesty’s government has asked an untested band of Explorers for assistance in delivering an ancient jade dragon to the canal prince of Euxinus Lacus. They face miles of wilderness, canal pirates, Oentorian spies, raiding high Martians and the machinations of other earth powers for this token of diplomacy. Using the Savage Worlds core system, up to eight novice Explorers journey the red sands of Mars for an adventure of a lifetime!
A group of terrified Huguenot refuges urge you to help them. They claim they are being hunted – but they can’t say who or what is pursuing... maybe those riders in red might be able to help you sort things out! The Solomon Kane setting.
A group of terrified Huguenot refuges urge you to help them. They claim they are being hunted – but they can’t say who or what is pursuing... maybe those riders in red might be able to help you sort things out! The Solomon Kane setting.
An epic tale of the Cthulhu mythos using the new Realms of Cthulhu version of Savage Worlds. In 1930s Scotland, a fantastic archaeological discovery leads to a series of grisly events that modern science cannot explain. At its heart are a group of stalwart Investigators who find themselves in a struggle to save humanity from itself. Are you prepared to do what’s necessary or will you take power for yourselves?
The Witch of Deep Gloom has kidnapped Prince John. And, she has threatened to turn him into a newt or worse. The King has picked you to rescue the Prince. So, you have to travel into Deep Gloom Swamp, find the Prince and bring him back to the palace. Good luck! Players aged 8 to 11 only. Adults may watch but cannot play.
In the post-nuclear wasteland, survivors in a world gone hideously wrong fight just to stay alive. A hundred years since the nuke storm comes James Axler's 'Deathlands'. A place where honor and fair play are words of the past. Where Vengeance is a word to live by.
In the world of Buffy the Vampire Slayer, she rocks, in the Bureau 13 World, well her replacement isn’t so good, thankfully Grandma and crew are here to save the world again! Come have fun with the secret agents of Bureau 13, somewhat average people taking on the supernatural! Prizes awarded.
October 1940, at the height of The Blitz, The famed Yank Volunteers are contacted by a well known London socialite. Her father, a scientific expert in the field of radio and RADAR, has gone missing, and only the Volunteers can help. A pulp cliffhanger adventure.
October 1940, at the height of The Blitz, The famed Yank Volunteers are contacted by a well known London socialite. Her father, a scientific expert in the field of radio and RADAR, has gone missing, and only the Volunteers can help. A pulp cliffhanger adventure.
An elite forces team is sent to deal with a terrorist cell in Yemen. This should be an easy job, but when has anything ever been easy in the Middle East?