Locusts! They came from underground, hordes of them, mercilessly slaughtering millions. Can you survive long enough to mount a defense against them in this edge-of-your-seat adventure?
Description:
Based off the Gears of War video game universe. Two horrific days ago, they came from underground, hordes of them, emerging in cities across the surface of Sera, mercilessly slaughtering and destroying without rhyme or reason. Your unit has hooked up with the remnants of others, hoping to stabilize their situation long enough to contact surviving civilian and military leadership, but can you survive long enough to pull that off? This is another edge-of-your-seat, over-the-top adventure! Does not require familiarity with Gears of War. First run at Gen Con 2014. Also run at Gen Con 2016.
You've survived the Locust sneak attack. You've survived a suicide mission. Now you must rescue Prime Minister James Ryen, possibly the world's last remaining civilian leader, lost in a plane crash.
Description:
Based off the Gears of War video game universe. Your unit survived the Locust sneak attack that killed tens of millions across the world of Sera. You've survived a suicide mission. Now you must rescue Prime Minister James Ryen, possibly the last remaining civilian leader, who was lost in a plane crash. Guns, explosions, underground lairs - this game has it all! Does not require familiarity with Gears of War. First run at Gen Con 2014.
1579 A.D. An offered alliance fromthe Sultan of Morocco might mean salvation or destruction for this Berber tribe. Only Amezwar & his loyal band can uncover the truth.
Description:
1579 A.D. Pinched between the Muslim and Christian invaders and the Songhai Empire, the Chetrit Berber tribe struggles to maintain its identity and independence in the western Sahara. An offer of alliance from Ahmad al-Mansur, the Sultan of Morocco, might be the dreamed of opportunity, or it might be their doom. It’s up to Amezwar and his loyal band, through blade, blood, gun, or guile to make the dream a reality.
The year is 1935, but the history is not our own. A worldwide depression has made things even worse & one of the most desperate areas lies right at the crossroads of the confederacy: New Orleans.
The year is 1935, but the history is not our own. A worldwide depression has made things even worse & one of the most desperate areas lies right at the crossroads of the confederacy: New Orleans.
The year is 1935, but the history is not our own. A worldwide depression has made things even worse & one of the most desperate areas lies right at the crossroads of the confederacy: New Orleans.
The year is 1935, but the history is not our own. A worldwide depression has made things even worse & one of the most desperate areas lies right at the crossroads of the confederacy: New Orleans.
Here's your chance to make history as you investigate clues, fight unspeakable creatures, & uncover the mystery & adventure of the pulpy world of Providence, 1922. Welcome to the Roaring Twenties!
Description:
Providence! These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War. But unimaginable, unspeakable, cosmic horrors have arrived, unseen. Cults that worship these fiends have infiltrated all levels of society, but the conspiracy is unraveling. Grab your Tesla-Pistol prototype and let's show those creatures why they call this the Roaring Twenties! Based on the ongoing Action Lab comic series.
Here's your chance to make history as you investigate clues, fight unspeakable creatures, & uncover the mystery & adventure of the pulpy world of Providence, 1922. Welcome to the Roaring Twenties!
Description:
Providence! These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War. But unimaginable, unspeakable, cosmic horrors have arrived, unseen. Cults that worship these fiends have infiltrated all levels of society, but the conspiracy is unraveling. Grab your Tesla-Pistol prototype and let's show those creatures why they call this the Roaring Twenties! Based on the ongoing Action Lab comic series.
A must-play for any true fan! Experience the classic adventure updated for new rules.
Description:
This is the classic scenario that have killed many a party. I have run this adventure at many conventions and have found that it can be extremely easy to beat with veteran heroes and rookies alike. All it takes is a little planning and a lot of luck. Having a basic concept of the fighting rules in Savage Worlds is helpful If your character survives this adventure you can have some serious bragging rights. Setting rules from War of the Dead applied: Accidental Heart Shot