Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
Play as the crew of Alliance Patrol Boat Helion as they try to continue their jobs in the wake of the Miranda Incident. Story driven.
Description:
Immediately following the leak of Miranda's story, the Alliance issued an order to their ships on the fringes. "Stay put. Do nothing. Await further orders." The Helion was one of these ships, halted on a routine patrol of the outer Border planets, right on the edge of the Rim. Captain Eloise Michelson is torn. On the one hand, she serves the Alliance. On the other, the Alliance has clearly wronged the people. After a week orders still haven't come and the Helion is quickly running out of fuel. What's a Captain to do? Players take on the role of members of the Helion's crew, All characters are pre-made.
Play as the crew of Alliance Patrol Boat Helion as they try to continue their jobs in the wake of the Miranda Incident. Story driven.
Description:
Immediately following the leak of Miranda's story, the Alliance issued an order to their ships on the fringes. "Stay put. Do nothing. Await further orders." The Helion was one of these ships, halted on a routine patrol of the outer Border planets, right on the edge of the Rim. Captain Eloise Michelson is torn. On the one hand, she serves the Alliance. On the other, the Alliance has clearly wronged the people. After a week orders still haven't come and the Helion is quickly running out of fuel. What's a Captain to do? Players take on the role of members of the Helion's crew, All characters are pre-made.
Play as the crew of Alliance Patrol Boat Helion as they try to continue their jobs in the wake of the Miranda Incident. Story driven.
Description:
Immediately following the leak of Miranda's story, the Alliance issued an order to their ships on the fringes. "Stay put. Do nothing. Await further orders." The Helion was one of these ships, halted on a routine patrol of the outer Border planets, right on the edge of the Rim. Captain Eloise Michelson is torn. On the one hand, she serves the Alliance. On the other, the Alliance has clearly wronged the people. After a week orders still haven't come and the Helion is quickly running out of fuel. What's a Captain to do? Players take on the role of members of the Helion's crew, All characters are pre-made.
They couldn’t stop the signal, but they could ignore it, and they did. Now, the crew of the Serenity, battered and broken, but still flying, has to deal with the Alliance, Reavers, and each other.
Description:
They couldn’t stop the signal, but they could ignore it. After a suspiciously long silence, the Alliance refused to admit that there was any truth in the Miranda revelations. However, since then they have started to quietly withdraw troops and support from the rim and even some border planets in order to strengthen their position in the core. Now, the crew of the Serenity, battered and broken, but still flying, is faced with the prospect of dealing with the ever encroaching reaver threat and increasing unrest in the population. While still working through their recent losses and personal turmoil, they must decide if they will encourage and maybe even lead a new revolution or focus on ensuring the safety of the colonists.
They couldn’t stop the signal, but they could ignore it, and they did. Now, the crew of the Serenity, battered and broken, but still flying, has to deal with the Alliance, Reavers, and each other.
Description:
They couldn’t stop the signal, but they could ignore it. After a suspiciously long silence, the Alliance refused to admit that there was any truth in the Miranda revelations. However, since then they have started to quietly withdraw troops and support from the rim and even some border planets in order to strengthen their position in the core. Now, the crew of the Serenity, battered and broken, but still flying, is faced with the prospect of dealing with the ever encroaching reaver threat and increasing unrest in the population. While still working through their recent losses and personal turmoil, they must decide if they will encourage and maybe even lead a new revolution or focus on ensuring the safety of the colonists.
They couldn’t stop the signal, but they could ignore it, and they did. Now, the crew of the Serenity, battered and broken, but still flying, has to deal with the Alliance, Reavers, and each other.
Description:
They couldn’t stop the signal, but they could ignore it. After a suspiciously long silence, the Alliance refused to admit that there was any truth in the Miranda revelations. However, since then they have started to quietly withdraw troops and support from the rim and even some border planets in order to strengthen their position in the core. Now, the crew of the Serenity, battered and broken, but still flying, is faced with the prospect of dealing with the ever encroaching reaver threat and increasing unrest in the population. While still working through their recent losses and personal turmoil, they must decide if they will encourage and maybe even lead a new revolution or focus on ensuring the safety of the colonists.
A horror/suspense take on the Firefly universe. You wake up with no memory and four companions who are just as forgetful. How will you cope with being on the edge of nothing?
Description:
You awake in the cold cargo bay of an old rust-bucket ship floatin' out in the black. You can't remember your own name, and by the looks of the other people you woke up with you aren't the only one. The engine's barely turning - just enough to keep everyone breathing - and there's something strange about such a big boat being so quiet... A short pre-made adventure with a horror/suspense theme. This adventure involves far more social roleplay than combat.
A horror/suspense take on the Firefly universe. You wake up with no memory and four companions who are just as forgetful. How will you cope with being on the edge of nothing?
Description:
You awake in the cold cargo bay of an old rust-bucket ship floatin' out in the black. You can't remember your own name, and by the looks of the other people you woke up with you aren't the only one. The engine's barely turning - just enough to keep everyone breathing - and there's something strange about such a big boat being so quiet... A short pre-made adventure with a horror/suspense theme. This adventure involves far more social roleplay than combat.
The crew of the ‘Nothin Special’ have fallen on hard times lately, and have had to resort to slightly less than legal means to make ends meet. Following a promising lead to the salvage yards orbiting the moon of Ita, the crew may have just hit pay dirt. However, it appears that others may be following the same lead to the same dirt.
Out on the Fringe, good folk mostly have to do for themselves. There is plenty of room for villains to run & hide. Out in the Black, it'd take heroes to stand up for what's right, men and women like the crew of Pinkerton's Legacy, aiming to make life safer on the frontier, living off the bounties of criminals that they capture or kill, and the occasional reward from the grateful. Role-playing stressed. Big Damn Heroes provided.
Out on the Fringe, good folk mostly have to do for themselves. There is plenty of room for villains to run & hide. Out in the Black, it'd take heroes to stand up for what's right, men and women like the crew of Pinkerton's Legacy, aiming to make life safer on the frontier, living off the bounties of criminals that they capture or kill, and the occasional reward from the grateful. Role-playing stressed. Big Damn Heroes provided.
Out on the Fringe, good folk mostly have to do for themselves. There is plenty of room for villains to run & hide. Out in the Black, it'd take heroes to stand up for what's right, men and women like the crew of Pinkerton's Legacy, aiming to make life safer on the frontier, living off the bounties of criminals that they capture or kill, and the occasional reward from the grateful. Role-playing stressed. Big Damn Heroes provided.