Your employer & debtor, Un Pono the Hutt, has asked you to do a job. You know that leaves you with two options: 1. do the mission, or 2. well, probably best to not think too much about option 2.
Description:
Your benefactor, employer and debtor, Un Pono the Hutt has asked you perform a mission. You’ve been around long enough to know that you have two options, do the mission as requested, or – well, it’s probably best to not think too much about option two. Hutts, why does it always have to be Hutts? is the first module in a multi-part story involving the crew of the Smuggler’s Legacy. As they cross the galaxy struggling to eke out a living on the Outer Rim, the crew finds themselves pawns in a much larger game. Hutts, why does it always have to be Hutts? is a fast-paced, story-driven and relatively rules-light adventure requiring the PCs to be cunning, brash and solid on their triggers if they’re going to survive their mission and uncover the pungent underbelly of Imperial politics. Pre-generated characters will be provided.
After delivering a corrupt bureaucrat to their employer, the PCs discover how large the Hutt's ambitions truly lie & how much those ambitions threaten the very existence of the rebellion.
Description:
After delivering a corrupt bureaucrat to their employer, Un Pono the Hutt, the PCs discover just how large the Hutt's ambitions truly lie - and just how much those ambitions threaten the very existence of the Rebellion. As the PCs race across the galaxy protecting data critical to the survival of the Alliance, they find themselves players on a much larger stage. Their decisions might well help to shape the galaxy for decades to come!
Imperial Entanglements is the second module in a multi-part story involving the crew of the Smuggler’s Legacy. It is a fast-paced, story-driven and relatively rules-light adventure requiring the PCs to be cunning, brash and solid on their triggers if they’re going to survive their mission and help protect the future of the galaxy.
Pre-generated characters will be provided.
Your employer & debtor, Un Pono the Hutt, has asked you to do a job. You know that leaves you with 2 options: 1. do the mission, or 2. well, probably best to not think too much about option 2.
Description:
Your benefactor, employer and debtor, Un Pono the Hutt has asked you perform a mission. You’ve been around long enough to know that you have two options, do the mission as requested, or – well, it’s probably best to not think too much about option two. Hutts, why does it always have to be Hutts? is the first module in a multi-part story involving the crew of the Smuggler’s Legacy. As they cross the galaxy struggling to eke out a living on the Outer Rim, the crew finds themselves pawns in a much larger game. Hutts, why does it always have to be Hutts? is a fast-paced, story-driven and relatively rules-light adventure requiring the PCs to be cunning, brash and solid on their triggers if they’re going to survive their mission and uncover the pungent underbelly of Imperial politics. Pre-generated characters will be provided.
After delivering a corrupt bureaucrat to their employer, the PCs discover how large the Hutt's ambitions truly lie & how much those ambitions threaten the very existence of the rebellion.
Description:
After delivering a corrupt bureaucrat to their employer, Un Pono the Hutt, the PCs discover just how large the Hutt's ambitions truly lie - and just how much those ambitions threaten the very existence of the Rebellion. As the PCs race across the galaxy protecting data critical to the survival of the Alliance, they find themselves players on a much larger stage. Their decisions might well help to shape the galaxy for decades to come! Imperial Entanglements is the second module in a multi-part story involving the crew of the Smuggler’s Legacy. It is a fast-paced, story-driven and relatively rules-light adventure requiring the PCs to be cunning, brash and solid on their triggers if they’re going to survive their mission and help protect the future of the galaxy. Pre-generated characters will be provided.
Low on fuel and ammo, you find a small rebel outpost - possibily a good spot for some repairs & rest, but it appears that the rebels have some problems of their own.
Description:
Low on fuel, low on ammo, and low on morale, you find a small rebel outpost - possibily a good spot for some repairs and rest, but it appears that the rebels have some problems of their own. As the party races across the universe to stop a chain of events that could underime the entire rebellion, a larger game unfolds. Can you stop the spies that threaten to expose the rebel's location?
Never Tell Me the Odds is the third module of this series of adventure in the outer rim. Each game is self contained, and characters will be provided.