Nighty-night, knight. They already have a grail and ate the minstrels, so King Arthur and the usual gang of idiots are trying for the Crown of Command. On to Anthrax.
Join Donna as she travels to the Crown of Command with 11 of her bestest friends. Travel through the realms and party with the warm and cuddly dragons. Point totals used if no victor.
Looking for a high-action, fast-paced bout of Talisman with the masters? A dog-eat-dog game with all the expansions. Homemade cards and rules will liven things up. Generics welcome.
Players compete as members of teams of good, neutral, and evil, seeking to seize the crown of command and rule the magic lands. Two-round tourney with team advancement and some variant rules.
Come play this classic boardgame of excitement and zany adventure! Players test mettle and ingenuity to vie for the nigh-unto godlike power held in the wondrous Crown of Command.
Head-to-head with Talisman masters for serious randomrolling, spell-casting, life-taking, craft-syphoning, toad-turning, finger-of-death-throwing fun in a battle to reach the Plane of Peril.
Players are split into teams of fighters, spell users, and burglars. All boards and some special rules. A nod of appreciation to Jeff Schreiber for the team play inspiration. DRU SMITH/GM
Players compete as members of teams of good, neutral and evil alignment seeking to seize the Crown of Command and rule the magic lands. A 2-round tourney with team advancement and some new rules.