You have been sent to reestablish contact with the Aslan by the Emperor himself. However, someone doesn’t want you to get there alive. Classic Traveller rules.
Your jump drive failed and you are out of fuel. Your scanners pick up another ship in your subsector, but they don’t respond. Time grows short in this classic Traveller adventure.
With most of the navy in another sector, your ship may be the only thing between the reformation coalition and a new threat. RP-heavy, rules-light adventure.
Get a sneak peek at 1997’s hottest new ship-to-ship miniatures game up close and personal. Based on Marc Miller’s Traveller universe. Neat rules, great fun!