Build the electrification of eastern US in the era of electricity. Choose what technologies to use, what projects to build, and great luminaries of the period to raise the value of the company.
Build the electrification of eastern US in the era of electricity. Choose what technologies to use, what projects to build, and great luminaries of the period to raise the value of the company.
Build an electric power empire and establish the way of the future. Decide on AC or DC, solicit help from luminaries, use propaganda, and invest wisely to win the game!
Description:
This expansion takes gameplay to a whole new level by infusing exciting new systems! Fans of the game will delight in exploring building a headquarters. What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player! Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist! Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company.
Build an electric power empire and establish the way of the future. Decide on AC or DC, solicit help from luminaries, use propaganda, and invest wisely to win the game!
Description:
What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player! Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist! Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company.
Build an electric power empire and establish the way of the future. Decide on AC or DC, solicit help from luminaries, use propaganda, and invest wisely to win the game!
Description:
What is a good electric company without state-of-the-art facilities such as a laboratory, works, office, and studio? Each option offers different bonuses and rewards to the enterprising player! Responding to historical events. Dipping into the rich treasure trove that was the 19th century War of Currents, 21 real-life events add variety and flavor to every play. Exciting opportunities to fight for! Catastrophic calamities to recover from! Woe is the unprepared electricity capitalist! Empowering the women. Seven historical ladies join the gentlemen to engage in the War of Currents. Important female entrepreneurs, engineers, and artists are now available to draft for each company.
Everyone knows that Edison should be listed 1st! After all, he won, if you don't count those electric cars. Wage battle across the US to promote Alternating Current or Direct Current.