When you volunteered to bolster the defenses at this remote outpost, you figured there'd be a lot of nothing to do but then the Orc God-King & his hordes of fanatics showed up. English version.
When you volunteered to bolster the defenses at this remote outpost, you figured there'd be a lot of nothing to do but then the Orc God-King and his hordes of fanatics showed up. English version.
You've made some interesting allies but now you find yourself a servant in the court of the Orc God-King himself. Court intrigue and the coming storm of war pervade the Orc capital. English Version.
After a failed negotiation to solidify his hold over the Orc tribes, the God-King is inconsolable. Can the PCs avoid unleashing of the Orc hordes across the Middenrealm? English version.
Returning to the small town of Alriksford to participate in the great Apple Festival, the heroes are required to step in when dark powers try to interrupt the festivities.
Description:
This is a very good sequel to the "The Slavers of the Reichsforst", but can also be played independently. Take the character you played in the first part, or travel to Alriksford with a newly selected character.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
It's your world! Using the Dark Eye rules from Ulisses Spiele, Living Aventuria is a new fan-run organized play group. This introduction allows players to jump right into the shared world.
Description:
Imman is big in Havena. That is an understatement. Every summer as the Imman season picks up, the city gets anxious about its home team, the Havena Bulls, having a successful season. When things are bad people riot in dissatisfaction. When the Bulls do well, people riot out of drunken elation! The heroes are hired by a well-to-do Imman fan to investigate a report of cheating on the part of a visiting Thorwaler team. The investigation requires a delicate hand as levelling unfounded accusations could cause tensions between Albernia and Thorwal to rise.
This is part one of the introductory trio of scenarios for Living Aventuria, the new fan-run organized group for The Dark Eye.
Players can bring their own PCs, built using Living Aventuria creation guidelines, or they can play a generic character provided at the table.
An insiduous plot continues to unfold in the swampy ruined section of Havena. Can the heroes stop the forces of evil in time to save the daughter of a trusted ally?
Description:
With the full scale of the cultists plans now revealed, the heroes race to the shipwreck of the Thorwaler dragon boat in hopes of recovering Dyfan Cloyd's most precious possession. They'll have to negotiate with the Merfolk around Havena's waters to gain safe passage, ever aware that it seems as if they are walking into a carefully crafted trap.
This is part three of the introductory trio of scenarios for Living Aventuria, the new fan-run organized group for The Dark Eye.
Players can bring their own PCs, built using Living Aventuria creation guidelines, or they can play a generic character provided at the table.
Create a character and get an introduction to the world of Aventuria by traveling into the Waring Kingdoms.
Description:
Deep in the heart of this realm, there are many strange dangers to face. In addition to mystical creatures, there are the heart wrenching human vices, such as hatred and envy, which will not give peace to this region. The peace must be brought by the courageous and diplomatic heroes themselves. But first you have to remember who and what you are. Are you facing all of the different challenges or are you rather taking to your heels?
The scenario is based on the German adventure "Geheimnisse um Hollerdonk". The first part will be a story-driven generation of the character and exploration of the rules. The second part will be the main adventure in a more classical form.
Use your social skills, including persuasion and deception, at a celebratory dinner. A wealthy Albernian merchant has made enemies & they've chosen his daughter's eighteenth birthday to strike back.
Description:
Following the scandal revealed in 1042 H1 - A Friendly Game of Imman, the heroes find themselves deeply indebted to Dyfan Cloyd. He's worried someone is out for revenge and may take the celebration of his daughter Essylit's 18th Tsa-Day as an opportunity to exact revenage. While Dyfan worries about his daughter's safety as well as his own continued existence, Essylit has plans of her own.
Players can bring their own PCs, built using Living Aventuria creation guidelines, or they can play a generic character provided at the table.
Brewers are bringing their wares to the Kosh Valley Beer Fest. The village of Weizen plans to enter the event but a Coal Pelt raid & a barroom brawl has injured or killed all the town's teamsters.
Description:
Kosh Valley Beer Fest, is in an annual event held at the start of Travia. This brewers are planning to bring samples of their wares from all over The Middenrealm. Every year the village of Weizen enters the event. This year Weizen has had a very good year preparing its samples for the contest. However this year Weizzen has a problem. Weizzen has a problem a Coal Pelt raid and a barroom brawl has injured or killed all the towns teamsters.