Pirates, Empire, Townsfolk and Skeletons vie for control of a quiet coastal village. Use of skirmish rules from earlier editions with some modifications to accommodate waterborne, siege and skirmish actions.
Pirates, Empire, Townsfolk and Skeletons vie for control of a quiet coastal village. Use of skirmish rules from earlier editions with some modifications to accommodate waterborne, siege and skirmish actions.
Pirates, Empire, Townsfolk and Skeletons vie for control of a quiet coastal village. Use of skirmish rules from earlier editions with some modifications to accommodate waterborne, siege and skirmish actions.
Any published army list,2 hour games, total VP is winner, 2150 points, no named heroes, only 1 dispel scroll per army. Spells rolled in front of your opponent prior to start. Painted not required, playing is much more fun!
The great warlord Sknikikk Fang-Rot has discovered a lost tunnel into the jungles of the lost world. Can the Lizardmen hold off the warlord's quest for the great artifacts of the old world?
The great warlord Sknikikk Fang-Rot has discovered a lost tunnel into the jungles of the lost world. Can the Lizardmen hold off the warlord's quest for the great artifacts of the old world?
The great warlord Sknikikk Fang-Rot has discovered a lost tunnel into the jungles of the lost world. Can the Lizardmen hold off the warlord's quest for the great artifacts of the old world?
Let loose the Dogs of War! Warhammer Fantasy RTT 1000 Point
Description:
1000 point Rogue Trader Tournament. This is a standard four round - 2 hours a round - tournament using the swiss draw system. Prizes will be awarded for theme, painting, best general, overall winner and sports-person. Chaos dwarfs and army books are legal. No Lustria or Storm of Chaos. Include a Dogs of War unit in your army and get 50 bonus points.
500 point Rogue Trader Tournament. This is a standard four round - 2 hours a round - tournament using the swiss draw system. Prizes will be awarded for theme, painting, general, overall and sports-person. Chaos dwarfs are legal. No Lustria or Storm of Chaos. Ogre Kingdom armies get 25 bonus points.
Blind draw event, based on number of entrants. Not your fancy swiss rules event. Names in a hat, who's army is left at the end. This will be my first event so flexibility will be needed. Army size 2250 points, 7th edition army lists if you have them, or Ravening hoards. Yes, we encourage chaos dwarves!!!! I will arbitrate only. No named characters!
This is a swiss style three round Warhammer Fantasy Battles Tournament. The participants need to bring their own 2150 point army, appropriate rules, dice and templates to play. Prizes for best General, Overall, Sportsmanship, and Painted. See www.jacgames.com for further rules.
From the dark forests of Sylvania, muttered rumors have filtered out of an evil waking from its long slumber. A brave contingent of Empire troops have
disembarked to discover the source of these rumors. What will they find? Only the light of Sigmar con protect them from this terror! Sponsor: Games
Workshop.
From the dork forests of Sylvania, muttered rumors hove filtered out of on evil waking from its long slumber. A brave contingent of Empire troops hove
disembarked to discover the source of these rumors. What will they find? Only the light of Sigmor con protect them from this terror! Sponsor: Games
Workshop.
From the dark forests of Sylvania, muttered rumors have filtered out of an evil waking from its long slumber. A brave contingent of Empire troops hove
disemborked to discover the source of these rumors. What will they find? Only the light of Sigmar con protect them from this terror! Sponsor: Games
Workshop.
From the dark forests of Sylvania, muttered rumors have filtered out of an evil waking from its long slumber. A brave contingent of Empire troops have
disembarked to discover the source of these rumors. What will they find? Only the light of Sigmar can protect them from this terror! Sponsor: Games
Workshop.
The southern border of Brettonia is a hard place in normal circumstances. With Ores and Goblins perched in the mountains and the ever present threat of
raids the defenders must always be ready. Still, recent reports of a gathering host of lizard-like creatures is causing everyone to be edgy. This scenario will
be the third in a series of four linked games thaf chronicle the Lizardmen's foray into the old world. The Brettonians, Lizardmen, Dwarves and Orcs/Goblins
will all be present. This scenario is open to any players from the first two scenarios or experienced Warhammer players. Rules will not be taught. You do not
need to attend all four scenarios. GM Brill Stripp.
The southern border of Brettonia is a hard place in normal circumstances. With Ores and Goblins perched in the mountains and the ever present threat of
raids the defenders must always be ready. Still, recent reports of a gathering host of lizard-like creatures is causing everyone to be edgy. This will be the last
game of the series and will conclude the tale of "The Old Ones Will Walk Again." The forces and scenario will be determined by the results of all three
previous games. This scenario is open to any player from the previous scenarios or an experienced Warhammer player. Rules will not be taught. You do not
need to attend all four scenarios. GM Brill Stripp.