"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.